Month: February 2018

February 26, 2018 Article Published

Alright alright, here we go folks. I have about a half hour before my next class starts, so let’s see if I can squeeze this whole article post out fast.

Today’s circulation of the Daily Titan features a story written by yours truly regarding the Parkland shooting on Feb. 14. It was undoubtedly a tragedy, but as far as what my stances are on the solutions to the problem itself, I’m not sure I want to go too deeply into things here and now.

What I will go into is the tangential topic of specifically what I covered. Following the shooting, Kentucky Governor Matt Bevin made comments on a morning radio show about how violence in media like video games, movies and songs are one of, if not the chief causes of events like mass shootings.

Don’t know if ‘events’ is too weak of a word to use there, but it’s the best I’ve got for right now.

The reason I latched onto this story in particular is because it lined up quite well with the requirement to write a news story based on our entertainment beats in Comm 436. I actually brought that topic up in my last beat report, and this was the final result.

As per the class requirements for the story, it had to be based on our specific beat (in my case, video games), 750 words minimum and have at least one live source.

I first tried reaching out to a psychology professor to hopefully discuss the way violent media effects the development of younger children. They did not feel they were an expert on the subject and asked not to talk, but from her feedback I was able to access and comb through an American Psychological Association report that detailed a bunch of basic information I used to build the rest of my piece off of.

To do so, I reached out to College of Communications professor Cynthia King, who has done research into the connection between exposure to violent media and aggressive behavior. The interview I had with her wound up being far more in-depth than I had expected (It was about 25 minutes long when I had imagined 5-to-10 or so) and gave me just about everything I needed.

From there I compiled the information from Professor King, the APA report, the recording of the Kentucky radio broadcast and more into one big examination of the fact that media does play a part in fostering aggressive behavior, but it’s far more of a rich tapestry of developments that ultimately lead to tragedies like we saw in Parkland.

I honestly really like the way this piece turned out, and our illustrator Anita made a great graphic timeline showing the largest mass shootings in modern American history based on a compilation by CNN. Plus, for the online version at least, I was able to link out to all of the documents and everything I used, so it’s nice and robust in my opinion.

You can check out the article I wrote in its entirety here. You can also see my full body of work for the Daily Titan over on the right!

Giving back to Zeus’ Pantheon

Giving back to Zeus’ Pantheon

I had an interesting full-circle kind of experience today.

Way back when, during my time at Redondo Union High School working under the advisor Mitch Ziegler (who I will affectionately call Zeus since good habits are hard to kill), I participated in a number of write-off competitions.

The competitions essentially featured speakers standing in as important figures for an important story topic, where students had the chance to listen to a presentation before asking question through a press conference. All of the information gathered in a limited amount of time would then have to be written into a substantial article, also within a given time limit, to be judged by a panel of experts.

When I took part in then, the write-offs came in a number of forms. The main ones were full-scale competitions at state or national journalism conferences. I participated in a few of those in high school and actually got some awards:

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However, the important kind of write-offs for this particular blog post were the practice, local-level competitions that Zeus would put together at Redondo Union using professors as speakers and alumni as judges.

If that weren’t enough of a hint, let’s get to the point.

As a now three-or-so-year alumni, I hopped on the opportunity to act as a judge at the practice write-off competition held this morning when Zeus asked who would be available in our alumni Facebook page.

The opportunity was actually offered a couple of weeks ago, but it was cancelled that day and pushed off until now. Luckily, I was still available to come in, so I wound up having the chance to give back to the place that gave me my start in journalism.

Now… Where to begin with my discussion of the day…

I suppose we can start with the place.

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As my lovely (hopefully not too distorted) panoramic picture shows, the side of the competition I presided over was held in my alma mater’s lovely culinary arts room – which is stationed right next to the journalism room, I might add.

I’ll be honest, I never spent a lot of time in there despite that close proximity. The one time I did I was doing a write-off I participated in, if I recall correctly. So it was interesting to be sitting in there, listening to the presentation/press conference and just kind of taking everything in.

It really is a lovely set-up.

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I probably should have taken some culinary classes during my time here, in hindsight.

But that’s a tangent I don’t really need to get into right now.

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This write-off’s topic was an interesting one. The speakers were an imaginary school’s principal, journalism advisor and newspaper editor in chief speaking to the crowd about an issue of the school’s paper that was subject to prior restraint for addressing marijuana.

That was the news and opinion set-up at least, but since that was the one I sat in on as the news judge it was all I saw. I did hear the sports story was about an ultimate frisbee team and the features story was about a student entrepreneur, but I can’t offer much more past that.

After everyone had finished asking questions (with some key ones missing to be fair, as a couple of the other judges and I discussed amongst ourselves), the kids had an hour to put everything together.

During that time, the rest of us got to sit around, eat bagels and just talk about life. It was actually pretty interesting just in that one other person I used to work on the High Tide with, Zach Hatakeyama, was there as well. Pretty cool to get the chance to catch up with him a little.

Once that period of writing ended, it was up to us to start judging as all the kids went off to eat or… Do whatever they did.

As the news guy, I wound up with four news stories to edit and judge.

To be completely honest right off the bat… They varied in quality. At least one was really great, but the rest were all across the spectrum.

The thing that was great about it nonetheless, however, was the fact that no matter how good any one person’s story was, I was able to offer them advice on what to improve on for the future:

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That was really the best part about this whole thing in my opinion. Like I mentioned earlier, these write-offs wound up meaning a lot to me personally, so being able to give back and help the next generation of journalists improve was awesome.

Plus… I got to put shiny stickers on certificates.

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Then I got to watch everyone’s excited faces as they got handed those shiny sticker-adorned certificates:

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But that’s not all. Everyone who participated in the write-off today will be moving on into the state level competition because of how many competed in each category, which is just great. I feel all the better about providing some of my multiple-years-removed expertise knowing that they’ll be able to apply it at a much larger venue soon.

And finally, as if that weren’t enough to explain why this was a great afternoon… Zeus took us out to lunch for helping him out.

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Really you can’t go wrong with a good burger and catching up with some old friends.

I’d even say it made up for the fact that he forgot to tell me what time to show up this morning.


P.S. – I was smart enough to know what time the older version was, so I did still show up on time. Just in case anyone was concerned.

Entertainment Beat Report – Feb. 23, 2018

Entertainment Beat Report – Feb. 23, 2018

As I’ve mentioned across the last few posts on my blog, this week has been incredibly busy for me and kind of threw my whole schedule off-kilter. I also spent a lot of time working on the first major article for my Entertainment Reporting class — which I might add is currently being looked at for the Titan, so it may see more of the light of day soon.

In the meantime, as a result of all that I haven’t exactly paid a lot of attention to the overall video game world. This beat report is going to be relatively short as a result, but considering part of my grade is keeping it up… What can I say. Obligations are a powerful thing.

That said, I hope you still enjoy.


Kentucky Governor blames Florida shooting on video games, other violent media

This is actually the story I wrote my first major article about this week, so I won’t go too deep into it now.

A day after the mass shooting that left 17 dead in Parkland, Florida, Gov. Matt Bevin blamed violent video games and similar media on essentially creating a society trained to kill.

As someone who has always played video games, I’ve always taken the repeated accusations of their negative effects somewhat personally. That much hasn’t changed, but I was able to take it to more of a professional place by writing about the issue.

I talked to a professor at CSUF that’s an expert on violent media and aggressive behavior, did some research into American Psychological Association studies and more, eventually coming to the conclusion that video games and such do play a part in violent behaviors, but there are far more intersecting ideas to consider for it to be so black-and-white.

Like I said, I have a whole extended article on the subject now, so I’ll be able to share that later. Even if it doesn’t get published, I can always put it out independently here.

Because of that I’ll just move on for now and get into those weeds sometime in the near future.


2018 Game Developer Conference schedule released

Every year, game developers from across the world gather together to discuss the industry, projects they’re working and look at interesting repercussions of past projects.

That gathering is known simply as the Game Developer Conference, which will be held at the Moscone Center in San Francisco, California this year. On Thursday, the session scheduler for the event was released.

Frankly… The schedule is huge. So huge that I haven’t really had the time to comb through it. But there’s a ton of names from a ton of well-regarded companies in attendance, so no matter where you go there are definitely going to be things to see.

The conference will be held between March 19 and 23, with entry prices ranging from $250 for basic passes to $2,350 for all access passes.

A little steep for my blood, admittedly… But I’m definitely looking forward to hearing any sort of announcements that are made throughout the event online while it’s going on.


Overwatch League Stage 2 begins

Here’s something that’s just kind of continuing off of my last Beat Report. Blizzard’s big eSports experiment has started its second leg, and we’re two days into the competition.

So far (as of this writing), six games have been played out. No teams have had repeat games at this point so there isn’t much to say about rankings and whatnot, but the already high flying New York Excelsior team won its first game against Florida.

That’s something.

Honestly I never thought I would care about the Overwatch League as much as I have since starting to follow it for this class, so I’ll probably keep checking back on it from time to time.

For now however, there isn’t too much more to say. So let’s move on to the next.


First major Mario Odyssey update hits Nintendo Switch

As someone who has played a ton of Mario Odyssey, this story is a little more personally attuned to my interests, I’d say.

Once again I discussed the update in a post some time ago when it was first announced, but in essence a new game mode was added to the famous plumber’s newest adventure.

With the free Luigi’s Balloon World, players are able to talk with their green-clad brother and start what is essentially a game of hide and seek. In each kingdom, you can hide a balloon anywhere you can platform your way to in a limited amount of time, then it’s up to another player to try and find your hiding place. Or vice versa for that matter!

It’s a fun twist on the game’s core mechanics that seems to have breathed a breath of fresh air into it, certainly on my end at least. Plus the update also added some new costumes, including a reference to Super Mario Sunshine.

Who can complain about that?


That’s about what I’ve got for this week.

If there’s any big news that I’ve missed, or any details in the stories I did discuss that you particularly enjoy and want to talk about, let me know.

Next week I might also be a little off in terms of the timing of my post, as a forewarning. There’s a journalism conference I’m attending with other members of the Daily Titan, so I might be distracted by that.

Even so, I will be back with more at some point next week. So look forward to that!

Darkness is on the rise in Fire Emblem Heroes

Darkness is on the rise in Fire Emblem Heroes

Never before has my disinterest in a previous summoning banner turned out to be such a prescient blessing.

Today we have been given a brand new set of focus heroes in Fire Emblem Heroes and a new chapter in Book II’s story to go along with them. However, rather than showcasing some characters from one game, we’ve gotten a very special grouping.


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That’s right, this special summoning focus is based on heroes who have dark, demented forms for one reason or another. It’s a brilliant idea for a collection to put forward… Though I do sort of wish they were saved for some kind of special holiday or event in which it would make a little more sense for them to appear.

But I can’t exactly call that a serious complaint by any means. After all I really DO love who we got here.

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    • Just to kick things off I have a question. Why didn’t they just call this character Grima? I get that he’s supposed to be a corrupted Robin basically, but it would’ve made so much more sense to just change his nametag to ‘Grima.’ But I digress, as that petty consideration shines a light nowhere near as intense as the character himself. He has interesting skills and is our first armored dragon unit — with a broken ass weapon at that. Seriously it’s mad powerful and looks insane too. On top of being a good looking unit that’ll fit on my dragon team, I just generally love the twist in Awakening. Robin here will be my main hunt as a result!
  • CelicaImprisoned Soul
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    • Despite a few logical flaws, Celica is a great character in Fire Emblem Echoes. She’s so great in fact that the community voted for her in its second ‘Choose Your Legends’ event. That means a third Celica will be coming in the near future, which in hind sight is not a great thing. After all, Beloved Zofia went to this version, so what is the new Celica going to use? Seraphim magic perhaps? Not completely sure. Though what I am completely sure about is that I will be going after Celica too. Not only is she great-looking skill wise, but she’s just an overall amazing character like I said. Who wouldn’t love her, even with her soul stolen so she becomes a witch?
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    • I’ll be honest, I have the least amount of connections to Hardin given that I didn’t even know who he was before this, so if there’s anyone on this list I’m not going to try summoning… It’s him. Robin and Celica are way more important, plus I already have a powerful Effie as my blue lance armored unit. Though I will say, I like how he fits into this theme as an ally of Marth who lets absolute power corrupt absolutely once he becomes Emperor of Archanea. That’s the kind of example of character information I’m glad I learned more about so I can feel better when I do encounter the guy.

I just… I’m not sure what else I have to say on this matter.

Seriously, I love these heroes. Besides perhaps Hardin’s picks, I have a strong desire to summon all of them.

Plus, Intelligent Systems surprised me by actually reading my mind. When I first saw the trailer show up for this banner online, I was very concerned seeing that Takumi corrupted at the end of Fire Emblem Fates: Conquest version did not show up. He’s basically a meme in his own right, and I figured it was a missed opportunity.

Then I found out Takumi corrupted is specifically going to show up later in a Grand Hero Battle. Like… That’s amazing! I suppose it was just an obvious choice, but knowing my thought process was validated is an incredibly satisfying feeling.

He’s not going to show up until later though. So for now, let’s look back at the heroes we have.

I’ll level with you, audience — when I started on this banner tonight, I had a mountain of orbs. 200.

Yeah, 200. You read that right.

That’s the blessing of my general disinterest in the Valentine’s Day banner that I mentioned before. Between all of the special anniversary events and the current Tempest Trial run I’ve been able to really bolster my reserves for an event just like this where I really, REALLY want the heroes.

Luckily I didn’t have to make too huge of a dent to get there:

It’s my boi Grima, yo! So excited to see him!

He’s going to make an amazing addition to the manakete team I’ve been building up since summoning Myrhh in the latest Sacred Stones banner.

It helps that he has a deep, kinda sexy voice too. You go evil Robin.

I spent about 35 orbs to get to him, and even though I’m showing some restraint for now I’ll definitely still go after Celica soon enough.

Also, it’s worth noting that somehow I got another five-star on the way to Grima:

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Yeah… Not totally sure where Lucina came from, but I suppose I can’t complain. I’ve never gotten her before, so I finally have a new cinematic summoning animation to enjoy.

Even if Masked Lucina is still the better bae. Just saying.


Now earlier I mentioned that I wished these heroes got a bit more of a situational treatment elevating them specifically. That was referring primarily to the new story missions we got alongside our three new evil children.

See, as much as I appreciate the fact that we’re moving the game’s main plot along, the fact that we’re doing so leaves the new heroes as more of a footnote.

It’s a bit of a double-edged sword, honestly.

But… I do really like the development in this chapter, so I’ll let it slide. For now.

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The new chapter picks up where the last one left off (obviously enough). The Order of Heroes have moved into Fjorm’s home nation having protected the village just outside the boundary, and now have to make their way to Gunnthrá who is hiding away.

However, their progress is quickly impeded by the arrival of Surtr’s army.

After defeating Laevatein, she retreats and the Order starts to make their way through the snow once more.

However, they’re troubled by the thought that thick tracks left in the heavy snow is going to lead the fiery army toward them wherever they go.

So Anna comes up with the brilliant idea of leaving one pathway in the snow as a diversion while masking their actual direction.

It seems to be working well enough with Laevatein… But not for our newly introduced villain: Her older sister.

I suppose this is as good a place as any to address my thoughts on Laegjarn…

I love her.

Seriously, she very quickly jumped up to being my favorite member of the opposing army. Not only is she intelligent, she’s cool and collected in a way that makes her seem like a methodical and more dastardly villain with undertones. Plus she totally sits around and gets out of jams with her little sister and it’s dope!

At one point, Fjorm even says she’s an amicable woman that’s willing to use diplomacy and build happiness among the oppressed.

My only real point of contention with her right now, as I think about it in my witching hour daze, is her overall relationship with her younger sister.

That relationship has me awfully conflicted. On the one hand, it’s freaking adorable. Laevatein clearly loves and adores her older sister, wanting to be just like her. Laegjarn appreciates the love and wants her younger sister to be happy.

It’s great because it reminds me of my relationship with my own younger sister in a way! That makes them awfully endearing characters to think that they care for each other in place of their awful father.

However… Even if I love the relationship, something about the way Laevatein has been portrayed now that her sister is around bugs me.

On the one hand it’s sweet seeing her have an endearing bond with her older sister. But on the other hand, as soon as the sister showed up Laevatein’s dialogue suddenly began to sound… Infantilized.

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I get wanting to be respectful of your older sibling, but it seems like the girl has been neutered or something, and that seems like a shame considering she was previously my favorite.

Though maybe I’m over thinking it. If anything that same concern might just be a sign of her complex double facing nature. Who knows, only time will tell.

Anyway though I got WAY off track. But to be fair, once you beat the first mission not a lot happens until you arrive at the last mission when you’re backed into a wall.

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After your group beats them, Laegjarn realizes they might be outclassed in terms of skill and orders a retreat.

While the Order goes off and does… Whatever they do… The focus stays on our fiery sisters.

As Laegjarn reflects on the fact that they’ll need new strategies if they want to win, Laevatein suggests a plan that receives quite a bit of flak.

I don’t know what this special skill is, but it sounds dope and I want to see it.

Unless it kills her. In which case, don’t put it in the game Intelligent Systems. I’d rather not have to deal with any painful self-sacrifices.

Luckily, in place of the hellfire skill a different idea is suggested:

Then things cut off. That’s all you get. Thanks for the money folks, come back another day.

A bit of an abrupt stop this time around, but I suppose I can’t complain. You’ve now seen how much of an emotional journey I felt watching these new characters interact, after all.

Though once again I really would have liked to see what a story focused around Grima and zombie Celica would look like. Talk about a missed opportunity.


That’s about that for my Fire Emblem Heroes blog post for the day. Obviously, I liked these new updates to the roster!

The new heroes are cool, the new villain is cool… I just really appreciate everything this time around. Plus I’ve been able to keep a lot of my orbs in storage, so I feel great about that going forward.

I could end this by asking about everything I talked about, but let’s keep things more simple this time around.

How do you feel about the relationship between Laevatein and Laegjarn? Am I overreacting to Laevatein’s silent obedience around her sister?

Let me know in the comments below!

Law & Order: Orange County

Law & Order: Orange County

It has been another long, busy day for me. There was a quite long Boom and California Connections meeting, classes, a 50-question multiple choice exam, long drives to and from Fullerton…

But it all started with a field trip early this morning.

Though I’m exhausted and perhaps a little grouchy because of it, I can’t deny that the trip was a lot of fun. I visited the Orange County Superior Court (or the Superior Court of California: County of Orange if you prefer the over embellished name) on an invitation by CSUF Professor and ex-New York Times Editor Walt Baranger.

See Walt is teaching Public Affairs Reporting this semester, and a part of that class is going to be a series of trips meant to help students understand the breadth of how systems in California work.

Because he couldn’t get enough people from that class to sign on for the trip, he also invited members of Comm 471 to come along. I decided to come along, since it sounded like a really cool opportunity.

Fortunately, it turned out to be an even cooler experience than I was expecting, which made it worth moving my exam originally set for this morning to yesterday morning. Even if having to do that was a bit of a nightmare.

The reason the event wound up being so worth it was because of how personal it became, which I wasn’t necessarily prepared for. Though we weren’t able to take any pictures inside unfortunately, so words will have to do.

Our trip started with a one-on-one sit down with a District Attorney. One-on-16 or so technically, but who’s counting. She told us all about the role of a DA in the courtroom and the general process of moving a case through the system, along with a sense of the large range of cases a place like Orange County generates. But she also brought in her own experience working on sexual assault cases before transferring to the OC Superior Court to start working on misdemeanors.

She also let us know that Law & Order was one of her favorite shows because it’s pretty close to reality. I thought that was pretty funny, thus a post headline was born!

Once she had to go work on a case (given we were essentially cutting time out of her day), three Deputy Sheriffs took her place. Together, they talked to us about their role in the system, both in terms of protecting the judge and attorneys — with an impressive range of weapons I might add — and in terms of patrolling the local area and making potential arrests.

After all, it turns out they work police patrols just like the boys in blue out and about. Who knew?

I mean obviously some people knew. But I did not.

They also showed us a bunch of interesting weapons they had come across in the past. For example, they had a small wall covered in a number of them, including a number of ninja stars, a hair comb that had a knife hidden on the part of the handle that attached to the bristles and a walking cane with a hidden knife inside.

Courtrooms have to deal with a lot of knives apparently.

Once that part of the tour was done, we crossed over to the other side of the large U-shaped building, went down three floors and got to see an active traffic court. Hell, not just that, the judge himself stopped in the middle of his proceedings to talk with us about his job and give us advice to not wind up in front of him.

Listening to his advice and seeing people come in front of him for various things made me far more weary of my driving, honestly. God knows I don’t want to wind up with a $900 fine for not having my insurance, or a different substantial fine for being caught driving solo in the carpool lane.

I’ll also probably never forget this thing he told us: “Driving is a privilege you can lose fast.”

After traffic court, we passed by collections and made our way back up to where we started, where we got to sit in on part of an active court case regarding a domestic violence accusation. When we arrived, we got to watch the prosecutor thoroughly question an Anaheim police officer who was called to check on the two involved parties arguing outside Disneyland.

It was pretty fascinating to watch, but even more fascinating was the way the judge called a 10 minute recess in the proceedings so that we could talk with the prosecutor and public defender. Seriously, not only did they give us a little behind the scenes look into the case they were working on, they also let us ask whatever we wanted to know for a time.

Pretty awesome stuff, not gunna lie.

That case picked up again soon after, but instead of staying to watch more we got another special treat.

Off in a large, quiet courtroom on the third floor, we got a personal session with a Felony Arraignment Judge. He was easily the most fascinating person we met all day, mostly because of how personable he was.

He himself addressed the fact that courtrooms are intimidating – by design, if anything. So seeing how casual and… For lack of a better word, human he was made things so much cooler when we got to ask him whatever we wanted.

What we wanted to know pretty much ranged from his personal interest in justice and what got him to where he was to the newest changes to the bail system in California to the mechanics behind dealing with cases of rats going against gangs or mobs.

Just fascinating stuff, frankly.

But the trip didn’t end there. When the judge went back to work (since he said he sees 100+ cases a day in his position), the Court Administrator who had been giving us the tour got everyone involved in a role-playing scenario. There was a court case set up that we got to play the roles in!

Getting to embody courtroom positions while sitting in a real courtroom was about as awesome as it sounds.

I was one of the witnesses in the case of a woman who was believed to have stolen a car when she claimed she was returning it to the rental shop’s owner. Specifically, I got to be the California Highway Patrol officer (that’s Officer Wright to you) who pulled the defendant over and started the whole thing.

It was a blast, even if our jury decided the defendant was not guilty despite her being guilty in the real life case it was based off of.

Walt actually got pictures of us acting out the case, but I reached out to him to ask about getting my hands on some and he hasn’t gotten back to me. So… I’d say expect another post sometime in the near future with some dope pictures.

The mock trial was an awesome wrap-up to the day, which took about 3 hours through and through. From there I went to Fullerton and trekked through the rest of my day: The long meeting, the class, the exam and the work I had to complete after.

It was a long day, but a fulfilling one. I had a great time in the courthouse, and I have Walt to thank for it. Hopefully I’ll be able to go on more cool trips like it in the near future!

But for now, I’m just going to enjoy a little bit of time off since my class got cancelled tomorrow. I’ll look forward to some extra sleep after three days of getting up early and running hard.

February 20, 2018 Article Published

Sort of a short, later upload today since I’ve had a bit of a busy morning with tests and interviews for future articles, so my apologies for that.

Not that I’m sure anyone out there is complaining about shorter posts. God knows I’m generally too wordy as is.

Last night I wrote a deadline piece of breaking news regarding a student who received some minor chemical burns while his class group was conducting an experiment in one of the outdoor labs of the Engineering building.

The story was brought to our attention by our advisor Bonnie, who had apparently sent us a link to other small coverage of the story over the weekend. An email which I missed because I was distracted with birthday stuff. (Sorry Bonnie!)

Once she let us know something had happened, at around 3 to 4 p.m. or so, it became a rush to try to pull anything together for our publication that night.

Initially it wasn’t such an easy process. Because of the President’s Day break, a number of the sources I reached out to weren’t available to talk. I seriously called at least 8 different places, including the CSUF chemistry department, the Fullerton Fire Department and the hospital that the student was apparently brought to for further examination.

To be fair, the hospital was available, but I wasn’t able to get a comment without knowing the student’s last name. And I wasn’t able to find that out because our University Police representative and the school’s Chief Communications Officer weren’t getting back to me.

Eventually the CCO Jeff Cook did get back to me over email and provided a little bit of information, and Scot Willey from the University Police Department was available later that night. Got a nice 10 minute interview with him at about 6:00 p.m., transcribed it and wrote a full story by 7:30 p.m. or so. Easy peasy.

It’s a brief story, about 350 words or so, and included basically all the information I could pull from my talk with Willey. It wound up being a pretty interesting little piece with potential for follow-ups, which I’m quite proud of considering it was originally going to be 100 words of copy+paste material if nobody was able to talk.

If you want to see the article in its entirety, you can read it here. You can also check out my full archive of work for the Daily Titan over on the right!

Turning Twenty-one

Turning Twenty-one

There are a number of milestone ages a person hits as they grow older.

When a child turns one, their parents have the opportunity to gleefully celebrate helping their progeny survive a full rotation around the sun.

When a pre-teen turns 13, in the case of my heritage at least, they get to celebrate a religious coming of age with their bar or bat mitzvah.

When one on the edge of ‘true’ adolescence turns 16, the celebration is said to be sweet.

When that now teenager turns 18, they are endowed with the right to drive, to legally consent to sexual endeavors and to both fight and potentially die for their country.

Then, when 21 rolls around, that young adult rounds out their accumulation of privileges by gaining the ability to drink alcohol. Legally, at least.

There are many more from there on out, be it the exit from academia in the mid-20s, the ‘over the hump’ years of 50 plus or the retirement years starting in… Well, whenever people are able to retire in this day and age. But for all intents and purposes, the important milestone we’re here to discuss is 21.

Because today — February 17, 2018 — is the day that I become a 21-year-old man and receive all of the rights promised by that status. Namely, I’ll get my hands on a driver’s license that is facing the right way (and hopefully take a better photo at the DMV while I’m at it), and I’ll be able to go out drinking with my friends.

Granted… I don’t exactly have a huge desire to go out drinking. My close-knit high school friends don’t really either, though I’m sure my college journalism friends will be chomping at the bit looking to get me out to a bar in Downtown Fullerton to celebrate.

I’ll probably try it, in a controlled situation, just because it would seem like a waste not to take advantage of the opportunity. But like I said, I’m not wide-eyed and excited about drinking, nor do I imagine I’ll be doing it very often.

Beyond that, what else do I have to say about turning 21…

Honestly, it doesn’t feel very different from being 20. I know that’s a cliché that’s thrown around a lot, but it’s true. Really it’s just more of the same as far as my day-to-day life goes.

Still doing the semester grind, with an actually quite busy week ahead of me thanks to midterms. I’m working on a few pieces for the Titan, though they’re more on the back burner thanks to the aforementioned tests and such. Gladeo is still giving me work, though the subjects I’m working with are harder to get in touch with then I’d enjoy.

Oh, but in more positive news, the student-run publication California Connections that I’m head editor on finally got its first writing submission last night. Shows that all the work I’ve been doing to get the word out has paid off at least a little bit!

Plus, I’ve been working with our advisor Bonnie Stewart on preparing a presentation that a few of us are going to be giving with her at an upcoming journalism conference based on our work covering Milo Yiannopoulos. I’m also going to be getting an award at that conference, so it’s really exciting!

Though I don’t have much to say about them at this point. Just stay tuned for it, I suppose.

Pretty recently hit 200 posts here on this blog, right around the same time as we hit the second anniversary of this black hole for my thoughts existing. That’s pretty awesome, I think. Sure some of that content might have been a little same-y and formulaic over this last year in particular, but I think I’ve got some stuff working in my head to mix it up more, so we’ll see if things get more abundant from here on out.

To be completely honest, it might not get much more exciting than what I’ve had up to this point until I’m out of school and have less diverse responsibilities weighing my time down, but even then I’m going to keep working at it. I do enjoy having this repository for my thoughts, after all.

That said, I think I’m kind of out of thoughts to deposit for now. I don’t have much to say in this self-congratulatory twenty-first trip around the sun pat-on-the-back of sorts. I’m just excited to see where things go from here.

I’m hoping you’re just as excited to stick with me on the journey! Here’s to another 21, and then some.

Entertainment Beat Report – Feb. 15, 2018

Entertainment Beat Report – Feb. 15, 2018

From here on out, my Entertainment Reporting class assignments are primarily going to be weekly updates on some of the major things that are happening in the video game industry.

I got some of my friends who tend to pay more attention to gaming news aggregates to help out on compiling a small list of some of the big things that happened this week, so my first attempt at doing this is probably going to resemble a listicle more than anything else. Just a few headlines, links and some summary paragraphs. Might wind up changing things later depending on how much I like that, but for now I think it’ll work out pretty well as an easy way for me to approach these.

That said, let’s get on with the news.


Overwatch League Stage one concludes with New York on top

Blizzard’s widely popular first person shooter has been driving the eSports scene lately with a competition between the game’s top teams from all around the world.

Stage one of the tournament ended on Feb. 10 with matches between London’s team and both New York’s and Houston’s teams. London won both games.

However, in the overall standings, New York is on top with 9 wins and only 1 loss. This puts them over the next four teams, who are all tied in their 7 win to 3 loss records, but have different standings overall.

Stage 2 will begin with three matches on Feb. 21. This stage will feature five weeks of play in Blizzard’s Burbank arena.

I’ll admit, I’m not personally a huge Overwatch buff, but I know all of my friends adore it. They certainly aren’t the only ones either, as the game has been hugely popular since it’s release.

I actually wrote on this topic for our Mock Newsroom this week, which took me down a deep dive into the world of competative Overwatch. It’s definitely not a world I travel in often, so it was an interesting experience to say the least. If nothing else, I suppose I like seeing eSports get a lot of traction – which is something I’ll touch on in a bit.


New Nintendo Labo video shows complexity of games

This morning, Nintendo showed off their latest gaming innovation more with a video detailing the first Labo Variety Kit that’s going to come out on April 20.

Labo, for those of you who are unaware, are essentially special holsters for the Nintendo Switch that give players new control schemes to play specific games. The twist is that you create the holsters — called “Toy Cons” in a fun little allusion to the consoles main controllers, the “Joy Cons” — yourself with cardboard cutout sheets and auxiliary pieces like rubber bands in activities reminiscent of arts and crafts projects.

When they were first announced, I know I personally had some concerns regarding how in-depth of an experience these somewhat gimmicky additions to the Switch were going to be, but it seems like they have some promise to be more than just tech demos based on what the newest video shows.

The first Variety Pack will contain five Labo projects: An RC car, a fishing rod, a house, a motorbike and a piano.

The RC car seems well thought out, with the Switch’s portable touch screen being used as a controller while the detached Joy Cons control how the car you’ve created moves. Not only does it show how impressive the “HD rumble” tech can be, it also makes use of the Joy Con night vision capable camera to promote self-propelled movement toward certain stimuli.

The fishing rod uses the Switch’s screen to simulate an ocean environment that you drop a fishing line into using a fairly complex looking cardboard fishing rod. The rod has Joy Con holsters in two major areas that allow you to simulate the act of reeling in fish, with the aforementioned HD rumble simulating the feeling of fish tugging on the hook. The game itself looks to be a rather simple fishing simulator, but has a nice and pretty looking aesthetic that I think will make it worth trying at least once.

Personally, I just hope this kind of functionality comes back for games like Animal Crossing and the Legend of Zelda, which are fairly well-known for their fishing side-games.

The house Toy Con seems to be used for the 2018 equivalent of a Tamagotchi. You remember those, right? The little key chains that would grow a creature inside and was later somewhat co-opted by Nintendo for the Pokéwalker in HeartGold and SoulSilver? Hell you don’t have to look very far for the allusion, there’s basically an 8-bit guy similar to Tamagotchi in the background of the house.

There’s a cute amount of interactivity with the house itself, where doing things like shaking the screen will create an earthquake inside, and the Joy Cons can inhabit different plug-in additions for the house that do things like change the time of day or the environment inside.

Oh, also there’s a portal reference in there. Can’t argue with that.

The overall experience seems simple, but there appears to be a good amount of depth with mixing and matching the plug-ins, and I do enjoy the aesthetic. So… We’ll see how good it is in execution.

The motorbike reminds me of one of those arcade cabinet racing games where you sit down in what’s essentially a simulated car or motorcycle. The controls appear to be fairly realistic and more complex than one might expect for a children’s console arts and crafts project, but Mario Kart Wii didn’t exactly handle the “realistic steering” thing well, so I’m reserving judgement on this one. There’s also a sandbox mode where you can create your own open lot driving areas with a scanner using the Joy Con camera and a track by simulating how you’d want to drive in real life.

Those additions are pretty cool, honestly.

Though… Now that I’m thinking about it, why isn’t this a Mario Kart game? More than any other object creation here, I think this one feels the most like a tech demo just in the sense that it seems like exactly what Mario Kart 9 should be. Another thing I hope we’ll see functionality return for later, I suppose.

Finally, the piano looks like a simple version of an actual keyboard you could go out and buy. It even does that thing where you can make each note play a silly sound if you plug-in a Joy Con knob. Apparently you can also make sounds through the vibration of a Joy Con by placing it on different objects, which is interesting… But not necessarily interesting enough to save this from being a little too simple to look that appealing. For me anyway.

My sister will probably love it though. Plus, I did used to mess around on Garage Band a lot… So who knows.

I’ll admit, I’m personally more excited about this technology after watching what Nintendo has planned. Now we just have to wait and see how successful it is on the market.


Kingdom Hearts 3 trailer shows Sora will visit worlds of Toy Story, Monsters Inc.

Now here’s something that’s right up my alley. As much as Monster Hunter World and Dragon Ball FighterZ have given me that mad heartache for a PS4, they likely won’t be as big a system seller as something like Kingdom Hearts 3.

A new trailer for the game came out this week at the D23 Expo, and even if not very much was revealed as far as a release date goes, there was plenty of gameplay shown off to get excited for.

We see through the trailer that Sora, Donald and Goofy will be turned into toy-sized Warriors and into monstrous versions of themselves when the visit the classic Disney and Pixar properties of Toy Story and Monsters Inc.

I’ll be honest with you, I don’t necessarily have a lot to say about this trailer right now. Don’t get me wrong, the game looks just as beautiful and fun as it has in earlier trailers we’ve seen. Hell, I even have some great things to say about it regarding the return of the dream creatures from Dream Drop Distance and the incredibly transcendent experience of hearing Woody and Buzz talk like they’re in a Japanese anime.

But… This game has been pushed back so much, that not getting a more specific release date than “2018” is disheartening to say the least. Seriously, Kingdom Hearts 2 came out 13 years ago, and Dream Drop Distance came out six years ago.

The last time a major announcement for the game came out was at E3 in 2015. News isn’t exactly out around every corner.

Let’s just hope more comes out at E3 this year.


Twitch garners more viewer traffic in January than CNN, MSNBC

This is arguably the most esoteric thing on this list when compared to more specific game-driven news, but I found it really interesting.

According to Investor’s Business Daily, January 2018 had more people tuned into various gaming channels on the streaming service Twitch than were watching CNN and MSNBC.

It’s fascinating to me that something like this can happen with how enmeshed in our culture things like CNN are. Don’t get me wrong, I’m a fan of watching people play video games, so I understand the appeal. But it’s still impressive to see that Twitch had 962,000 average concurrent viewers compared to CNN’s 783,000 and MSNBC’s 885,000.

The article stipulates that a good amount of this attention is coming from popular competitive games like League of Legends and, conveniently enough, the debut of Blizzard’s Overwatch League.

They say over 10 million unique viewers tuned into the League during its first week, which is honestly kind of hard to fathom.

I don’t have much personal insight to throw into this story, I just think the numbers are fascinating and I wanted to share them. If anything, I think this might make for a good entertainment news story, something I have to write soon.

So stay tuned for that.


These four things weren’t the only things that happened in gaming this week, of course.

A remake of Shadow of the Colossus has blown people away with how beautiful it turned out to be.

Leaks suggest that the Crash Bandicoot N-Sane trilogy may be coming to both PC and the Nintendo Switch in the near future.

Bungie’s Destiny 2 had an update called the Crimson Days and Blizzard’s Overwatch characters will be getting new outfits based on the Chinese New Year.

There’s plenty going on out there if you’re looking for it, so keep watching for the latest news. I’ll be back next week with more, so look forward to that!

If you enjoyed this kind of post format, let me know. After all, I’m still trying to work out exactly how I want to do this whole Entertainment Reporting beat notes thing, and there’s a bunch of weeks left in the semester to iron it out.

February 12, 2018 Article Published

So my original plan was to get this little post out before my first two classes of the day. Unfortunately, I wound up having a more stressful morning than anticipated when I realized at about 10 a.m. that I had forgotten to print the assignment that was due in my 11 a.m. class.

Needless to say, after that there was a good amount of time spent running around in the library working to print the assignment out in time. Didn’t really help that the two computers I tried first did not work, which just kind of compounded the stress.

Seriously Pollak Library, I really appreciate your open computers and print options, but I would appreciate them a lot more if everything worked correctly.

But that’s enough complaining for now. After all, anyone who isn’t reading this post while it’s still timely and relevant would even notice the later posting time.

So let’s jump into the meat and potatoes: Academic Senate.

Though I had not expected to go to last Thursday’s meeting until… Well, last Wednesday I believe… It wound up being a relatively straight forward meeting to cover.

After about 45 minutes worth of continuing the conversation started at the body’s last meeting that covered department faculty evaluation committees (a topic I might dive into once more concrete decisions are made), a substantial portion of the time was spent discussing changes to university general education policies.

See, last year CSU Chancellor Timothy P. White put out an Executive Order requiring sweeping changes to general education policy across the system as a means of improving student graduation rates. Some of these mandated changes were widely disapproved, such as the elimination of certain remedial courses, but others seem to have more positive ramifications.

One of those changes was the primary subject of one of the two documents that were amended at the meeting: University Policy Statement 411.202 to be exact. There was a back-and-forth about clarifying the fact that with the Chancellor’s changes, you can take a given upper division course so long as you’ve taken (at a minimum) the “golden four” core competency classes and whatever prerequisites are listed, whereas before you needed to have at least 60 units no matter where you were in terms of preparedness.

The second document, University Policy Statement 411.200, essentially just received a clause saying that all general education courses which haven’t been offered in at least five years must have their GE status taken away. A smaller change, but one that I believe will just make the classification process easier, if I were to postulate on the subject without actually doing any interviewing about it.

Really, that’s about the breadth of what I covered. Governmental meetings are always a little complicated and dry, even at the school-level, so I’m overall I’d say I’m pretty proud of how my piece turned out. Granted, there were some edits I had to make on it that I personally feel detracted from the story a little bit, but that’s just part of the job in the end.

Luckily, online I was able to rectify some of those issues by linking out to all the documents specified in the piece. So check out the story online to see it with some extra research detail involved.

Speaking of, if you want to read the article in its entirety, you can see it here. Or you can check out my whole archive of work for the Daily Titan over on the right!

Seems like Academic Senate is slowly but surely becoming my beat this semester, so we’ll see how that goes going forward.

Falling in love with the Fire Emblem Heroes 2.2.0 Update

Falling in love with the Fire Emblem Heroes 2.2.0 Update

Good god there’s a lot to cover here today. Guess that’s what happens when I’m so busy that I don’t have the time to address these updates as they come out.

Though… I suppose it is nice to be able to get it all out of the way at once rather than having three separate, incomplete posts.

Probably the only problem is the fact that this post is going to be a billion words long if I get to rambling on too much. Since I’m already basically doing that, I’ll zip it and jump into all the Fire Emblem goodness.

I’ll try to keep it brief. Promise.

It’s not going to be brief, is it?



The Version 2.2.0 Update

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Starting off our little marathon of coverage is this big puppy: one new Fire Emblem Heroes update fresh off the presses.

Battle Screen Layout

Probably the most obvious change right off the bat is a brand new battle mode select screen:

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Okay well it isn’t COMPLETELY new or anything. But it’s new enough.

Instead of there being two separate icons for the Tempest Trials and Voting Gauntlets, the two categories have been combined and now appear together in an “events” vortex. This change has cleared room for… Something.

I honestly have no idea what the new upper-left icon is. It looks like the Garden of Eden, or some kind of fountain of power. The name is obscured and we can’t select it yet, but supposedly it’s going to be maps specifically used for Legendary Heroes and their blessed allies.

Which will finally give me a reason to use my blessings.

Also included in the new events vortex is a brand new game mode, which is arguably the most significant addition to this update.

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Tap Battle Game Mode

 

Tap Battling is… Interesting.

Interesting is about the only really good thing I can think to say about them upon first impressions, however.

Let’s break things down.

Opening up the Tap Battle menu, as you can see above, makes everything seem very similar to a Tempest Trial, with the two-week timer ticking down.

However, the similarities stop there. An early noticeable aspect of the game mode is that it fills the same niche as Arena Assault by requiring no stamina, dueling swords or anything to play. You can literally tackle the labyrinth endlessly if you want.

If you do decide to tackle it, there are two game modes to work with:

 

 

As you can see, Casual mode has you tapping the Summoner at the bottom of your phone screen to defeat an enemy when they reach the red square in front of your units, whereas Expert mode requires you to tap the row of the unit that’s under attack.

I enjoy the aesthetic presentation of this mode, if nothing else. Being able to select whatever units you want to bring is an interesting idea as far as letting you choose a team you want to tap with, and it’s cool to see their sprites so close up against a wide-open background for once.

On top of that, even if the enemy placement is rather spaced out and boring on easy difficulty, there is also a hard difficulty that makes tapping along to the rhythm of the song a little more exciting:

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Multiple kinds of units appear in hard difficulty too, as opposed to just sword-wielders on easy.

There are also special boss stages every 20 floors, where you encounter a notable character that attacks each of your unit’s lanes in a set order until you can wipe out their health bar.

 

Each time you beat a level, you’re scored based on how much of a combo streak you keep throughout.

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The Summoner be looking cute in this graphic here. Just sayin.

However, as cute as the Summoner is, he can’t stop the ever creeping mediocrity of the event as a whole. While it all sounds interesting in concept… It frankly becomes dreadfully dull and underutilized in execution.

For one, as you might have noticed before, I said hard mode makes it more enticing to tap along to the song. THE song.

There’s only one song.

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Granted, we only have 40 floors currently, and there are 100 floors all together promised…

But seriously Intelligent Systems? ONE song? In a music-based rhythm game?

I’ll give them props for making each stage have a unique pattern despite going against the same base song… But it’s so painfully boring to just hear the same song over and over again.

Plus, each stage goes through five floors at a time in this game’s logic. With only 40 floors available so far, that means there are eight stages (with more being promised to appear every day). These stages are quick to run through on easier difficulties and feel less like accomplishments than they would have if each stage was a distinct floor to work through by itself.

With that said, I only mentioned them being quick on easier difficulties, right? Hard mode is definitely the way to go then, isn’t it?

Well, hold your hypothetical horses my dear reader.

Hard mode is more engaging, yes. In fact, I quite like the idea of there being options to change game style and difficulty to create a more customizable experience for players… But the game is set up in a way that makes it a superfluous addition.

Clearing each series of floors earns you a reward. However, each stage literally only has one reward.

If you beat a stage on easy, you can’t get a reward for hard. If you beat it in casual mode, you can’t get a reward for expert mode.

Despite this, the four permutations of play style are all given desperate rankings. So for example, if you get an S-rank on Easy/Casual, you don’t get the S-ranking on Hard/Casual. But you get no extra reward for taking the same stages on again other than bragging rights.

Seriously, as far as the informational post put out by Intelligent Systems says, there isn’t any sort of extra reward planned for getting full S-rankings on each permutation. The game simply claims it’s an “easy-to-play battle mode.”

Honestly if I wasn’t such a completionist with my games, I probably wouldn’t bother playing this mode after the first run of it. But I am, so I’m going to hate myself and continue playing it just in case something happens later.

Something just really bugs me about Tap Battles. I feel like there’s an interesting concept under the surface of a boring, empty-feeling game mode.

For example, I like the idea of bringing the units you want, but the choices you make have no impact on your time in-game. I understand why considering each map is specifically timed to go with the song, but there was so much more that could have been done.

Why not make it so a sword unit you bring is super effective against an axe-wielding boss? Have their attacks take away more of the bosses health bar, or something along those lines.

I don’t know… Maybe this will grow on me, but for right now I’d honestly say it’s bland and forgettable. Luckily it will keep updating and provide more rewards to retain interest, but what a missed opportunity.

Speaking of forgotten, however…

Weapon Refinery Update

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A slightly more anticipated part of this update, for me at least, was the addition of new weapons to refine.

Basically, every unit who uses Falchion can now upgrade the legendary sword with various effects. Lucina’s upgraded Falchion grants her buffs to all of her stats when she’s standing next to allies while Marth’s upgraded Falchion buffs his allies when he’s next to them, for example.

The other five units shown in the image above can also now upgrade their basic weapons into character-specific legendary weapons. For units like Raven, Felicia and Caeda, these buffs were hugely needed and welcomed.

Hell, I’ve had a Raven since probably my fifth 5 star summon, and only now am I considering using him.

I’m just hoping Eirika gets an upgrade to her sword soon so I can keep my child growing.

New Special Battle Map Rotations

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This is probably the most interesting update in the bunch, if you ask me.

Two different daily rotations have been added into the Special Maps menu.

The first offers players the chance to fight Grand Hero Battles of the past. Seven of the heroes have apparently been retired to this fate, which will give us the opportunity to take them on whenever we want – if it’s the right date.

I love that idea, since it shows they’re planning on making room for new Grand Hero Battles to be implemented in the near future without having to worry about bringing these back in rarified time slots.

Plus, there are quests available for a full year to get extra things like orbs.

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Who can complain with that?

The second rotation comes in the form of Special Training Maps.

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There are five of these maps with five difficulty settings each that give you rewards when you beat them the first time.

Of course, that means that there will be no rewards remaining after the first week, but they’re apparently built to help train the units that are described in the title. It’s a nice idea, though slightly less so than the Grand Hero Battle rotation if you ask me.

Extra Patch Notes

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The last part of the 2.2.0 update is outlined in full right here. For the most part I don’t have anything to add.

Except… Thank god manaketes don’t have to transform each and every time a fight starts.

I really appreciate that kind of quality of life change.



Love Abounds Summoning Focus

That’s leg one of this marathon done. You all still with me?

Good.

Well then, let’s talk about Valentine’s Day.

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While I’ve been waiting for this holiday-centric summoning banner to arrive for some time now, I’m admittedly not super excited seeing that it centers around the Binding and Blazing Blade heroes.

Don’t get me wrong, I’m glad it’s not Fates- or Awakening-centric again, but these games have easily the third most granted alternate skins.

Maybe if I get the chance to play these original games at some point in the near future, I’ll be a little more caring for the heroes. But until then, let’s see what these new holiday heroes are packing, shall we?

  • LynWind’s Embrace
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    • The interesting thing about this Lyn is the fact that with her addition you can now have a team full of four different Lyns to take down your foes. Okay… Well that’s not the only interesting thing I suppose. I do actually like Lyn’s build. She’s a blue armored mage who can buff the movement of her fellow armored units, gains stats when she’s next to them and make the opponent use their special attacks less. Sounds pretty sweet, especially considering I don’t have any non-footsoldier magic units. Plus, I’ll have two of the game’s four Lyndis clones if I get her.
  • HectorJust Here to Fight
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    • Alright, Hector is… I guess the opposite of interesting, in a sense. His skills are essentially the same as his regular counterpart, just with a buffed up weapon, a new special attack and different armor-benefitting skill. While it isn’t exciting, his original form is still known for being a beast, so I’m pretty interested in going after him as well. Especially since he looks pretty legit in that black outfit of his.
  • LilinaBlush of Youth
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    • Lilina is arguably the unit I would want least on this banner… Even if I just cursed myself into getting her instead of Hector, since they’re the same color. She’s a green mage cavalier, which I already have in my own amazing form. Her skills are sub-par in my opinion despite making her a team leader, so I’m not going to lose any sleep over her. Sorry Lilina.
  • RoyYouthful Gifts
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    • Roy is our second bow knight, behind Lyn funnily enough (it’s a position which I still think should have gone to Neimi, Intelligent Systems. One day soon, I swear). However, he seems to pale in comparison to his friend, with just Death Blow going for him honestly. At least, in my opinion that is all he has going for him. He shares the same weapon skill with Valentine’s Day Lyn and Lilina, but I’m just not super impressed by them I guess.

Eliwood is also here as a special hero, but he’s going to show up in a Tempest Trial later this month.

While I’m not necessarily in love with these heroes as a group, I do actually quite like their overall Shakespearean theme. It’s a neat aesthetic to take on for a Romeo and Juliet callback of sorts.

If I had to pick, I’d say I’m looking out for either Hector or Lyn. Green and Blue orbs abound.

However, because I’m unfortunately not super in love with these lovey dovey heroes, I’m not going to spend a ton of orbs this time around. I had about 100 at the time the banner dropped, so I’m going to be disciplined and only use orbs when I get back up to 100.

If I don’t get anything, I’ll just spend some time building up again using the many, many events all happening at once. That way I’ll also have a ton of orbs around just in case I like whatever is coming in the future.

Now that I’ve discussed my thoughts on the heroes, you know what’s up next.

Story time, lovelies.

Luckily, this time we only have a Paralogue to sort through, not a full chapter. That makes things much easier on my for now.

Plus it opens up the opportunity for more creative level design, in this case fitting in with that Romeo and Juliet style I mentioned before.

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See what I mean? It’s a very medieval-styled festival in my opinion. War of the Roses era stuff.

But how does that cute aesthetic tie a story together?

Well it starts with the Order of Heroes preparing to head out to a festival for Devotion Day. Because the holidays in Fire Emblem can never just be in their natural forms.

Sharena has a very romanticized view of the holiday:

However, her allies have a… Much less romantic view of things.

Classic Anna.

When you arrive in the world, you start to come across the done up heroes, starting with Roy and Lilina.

They’re pretty much just being cute and flirting with each other.

Even if I haven’t played the games they’re in, I can appreciate a cute ship when I see it.

Once you defeat them you come across their parents preparing to take part in the festival.

Frankly, the exchange between them all is hilarious. I really enjoyed this part, so I’ll lay it out in pictures.

I just really like the idea of Hector going up against these people having fun by slaying them with his legendary axe. It’s super great.

Beat the three of them and you arrive next on a battlefield with everyone… Except Roy for some reason. Guess he just gets the shaft here.

Or technically, I suppose it makes sense due to the exchange between Hector and Eliwood.

See, Hector sees his daughter Lilina going around with a gift while spending time with Roy and believes the two are off to get hitched.

He’s not so happy about that…

But Lyn quickly derails the argument.

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And fight you do.

When you defeat all of the holiday heroes, they lament their loss as usual. However, things take a different route when Lilina comes out and gives the gift she’s been carrying around to her father.

Obviously he feels bad knowing that the symbol of what he thought was his daughter growing up and moving away from him was actually her way of getting closer with him.

He also mentions the wonky continuity of Fire Emblem Heroes by talking about how he’s dead in her canon universe and they shouldn’t be together…

But hey.

Video game logic.

Once the heroes move on, Sharena decides to hand out presents to everyone, with her speech to the Summoner calling back to her idea of wanting to reveal her true feelings by suggesting once more that she had a romantic interest in him.

It’s a sweet ending to a sweet diversion in what has become a rather dark story progression.

Even if I don’t have a huge attraction to the holiday heroes, at least I feel nice having gone through the story these developers plotted out.

Now if only I could summon one of these fools so I would feel better about them.


Upcoming Events

You’ve all made it quite far into my little gauntlet of over-embellished written nightmares here, so for this portion I’m going to take it easy on you.

Because I appreciate and love you.img_7248

So many events, so little time.

Most notably, we’ve got another Tempest Trial on the way (with Valentine’s Day Eliwood as the reward, like I said before) and six summoning banners coming out in the next month.

It’ll be a grind to keep up with it all, but I’m as ready for the challenge as ever.


Golly gosh am I tired after all this writing. Wasn’t expecting to stay up so late to do it, but I guess the writing bug really hit me tonight.

I know I basically just said it in the short section above, but I wanted to thank anyone who came this far again for being so willing to put up with my late night rambling text bullshit.

Seriously, this was a massive undertaking that probably had no right to be such a massive undertaking. Could’ve just split it into multiple posts. If I was smart, I probably would have.

But that said, there’s a ton of things to reflect on that I talked about leading up to this. So let me know, what do you think of the 2.2.0 update? Or the new Valentine’s Day summoning focus? Or all the upcoming events?

Let’s talk about it in the comments below!

But even if not, I hope you all enjoy your weekends. I’ve got a bunch of work to do throughout, but it’s going to be great to rest a little too after this long, arduous week.