Month: September 2017

A song of Awakening and Fates

A song of Awakening and Fates

My last post about Fire Emblem Heroes was pretty negative honestly. I talked all about how tired I felt I was getting seeing things like Tempest Trials show up over and over, burning me out more each time without a substantial break in between.

However… This new banner of special heroes brought me right back from the brink of despair.

I’m not even overemphasizing things that much. Two nights ago when the trailer dropped showing off these four new units, I watched the video at least five times while sitting in the newsroom, waiting for corrections to come back on front page. I was excited to see who was added, I liked the look they were going for and I REALLY liked the music that went with the trailer – though I’ll get more into that later.

Hell, I was so excited about these heroes that even in the midst of a super exciting update to Yu-Gi-Oh! Duel Links with a billion giveaways to celebrate the launch of a GX-themed world, I still found myself thinking about Fire Emblem. Waiting impatiently for the update.

Now that it’s here, was it worth the wait?

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Though everyone was expecting some sort of a Halloween-themed update to coincide with the beginning of October, instead we got a summoning banner themed around dancing and singing, featuring characters who do those things from Fire Emblem Awakening and Fire Emblem Fates. Namely:

  • AzuraLady of Ballads
    • Dressed like she is during her special musical number in the Conquest route of Fates, Azura’s performer ensemble is an interesting departure from the norm in that she comes as an axe-wielder rather than a lance-wielder… Though she generally serves the same niche as her original counterpart. Her special axe Udor (with some weird accent over the ‘o’ that I can’t even start to imagine how to recreate) makes it so anyone she sings for also gains +3 to every stat. Frankly, that’s a crazy buff. She also comes with Triangle Adept to help take out other lances and a passive buff to ally resistance stats during combat, but I would argue the special axe overshadows everything else.
  • InigoIndigo Dancer
    • Clearly somewhat over his stage fright, Inigo is here in his pre-Laslow standing. Rather than coming in as a mercenary like we might expect, however, he’s fully embraced his dancing spirit and… Is a green mage. I’ll be honest, the green mage thing threw me off when I first saw it, but his Dancer’s Ring has the Breath of Life skill built in, so it’s pretty cool. I can’t complain about it, at least. He can also dance for allies and provide them +4 speed if he does, with a turn start buff to attack for adjacent allies as well.
  • OliviaFestival Dancer
    • Inigo’s mother Olivia is also making an appearance, wearing an outfit that’s as revealing as ever but comes with a super nice dark color scheme – I think it’s really nice, at least. Instead of bringing a sword for protection, she carries a weapon called the Dancer’s Fan: A colorless dagger that has a Breath of Life skill built in similar to Inigo’s weapon while also causing a -7 defense and resistance affliction to opponents. Seriously, if you like Inigo’s weapon, this one is above and beyond that, even if it trades off some power and has a physical rather than a magical attribute. She also grants +4 attack with her dance and has Distant Defense, a skill which adds defense and resistance during combat if she’s attacked from afar – something you’ll likely see often with a dagger weapon.
  • ShigureDark Sky Singer
    • Azura’s son Shigure makes his first appearance in Fire Emblem Heroes, but comes in as a blue tome mage rather than a lance-wielding pegasus knight as he is in Fates. Though Shigure was admittedly never really my favorite child unit, it’s nice to see him appear, and the outfit he has to match Azura’s is quite pretty in its own right. His weapon, the Dancer’s Score, is essentially a blue version of Inigo’s Dancer’s Ring. On top of that, he grants +4 to a unit’s defense and resistance stats when he sings for them… Though his final skill only provides SP buffs to other blue tome users on your team. Probably useful for training, but not at all for combat.

From a purely mechanical standing, I love how each of these units come with skills that give their singing or dancing extra utility. I haven’t used a unit with an ability that lets units take a second turn, so the idea of finally getting the chance to do so with whatever extra benefits are brought about is exciting.

Though I also have to say that I think my favorite thing about the specific selection of characters for this banner is the fact that they went with a sweet Mother/Son dynamic with the singing and dancing duets. They do address it somewhat in the story for the paralogue, but just as an idea I think it’s a great little connection that I wouldn’t have thought to pull together until I saw it.

Plus, Inigo and Shigure are both technically brand new characters if you don’t count Laslow. They’re child characters too, which gives me some more hope of seeing some of my other favorite child characters from Awakening and Fates in the future.

Given my excitement for these heroes appearing, I prepared myself for the inevitable orb binge. Things have been storing up for a while, since I got everyone I wanted out of the Crimean Heroes banner a few weeks ago in fact, so that extra buffer finally had its chance to be useful.

It became a little event for me in fact, and as you can see from all of these summon pictures:

 

It was a big bust in the end. Up around 80 orbs more or less down the drain without anything to show for it. I didn’t quite blow everything as you can obviously see from the last image in the set above, but I’m generally not a fan of summoning when I have less than 20 orbs on-hand at least. That way I’m not screwed over if I happen to get five colored summoning choices I want to take on at once.

So, in the unfortunate melancholy of my failure to summon any of the performance heroes, I decided to jump over and see the paralogue for this special banner.

Even from the very beginning, this particular bit of story doesn’t go out of it’s way to distinguish itself as anything beyond filler for the sake of introducing cool alternate costumed characters.

There’s a bit of a joking air at the start as Anna sings Azura’s song, Lost in Thoughts All Alone (more or less the theme song of Fire Emblem Fates as a whole, for that matter). However, not much time is devoted to that before things go right down to business:

Get going you do, and as a result you find yourself in the grand canal-flooded opera house in Cyrkensia from Fire Emblem Fates, arguably one of the game’s most significant and popular locations.

Each of the three maps has you fighting at a different location within the Opera House, which frankly does make sense considering the sheer size of the place in the original game:

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Image courtesy of gamerguides.com

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The actual fights on the maps aren’t particularly challenging in my opinion, though having to deal with 2 to 4 units that can all sing or dance to allow their partner a second opportunity to act is a bit of a pain for sure.

Arguably the biggest boon to these maps are how they look. Not only are things inherently interesting considering the special character outfits, but the setting makes for an aesthetically beautiful set piece both in and out of the battle screen.

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Little in-game Azura singing her heart out. Gotta love it.

However, no matter how nice these maps look and how much I enjoy the characters talking within them, in my opinion there is at least one majorly glaring issue with the new content.

Why is there no special music for the special banner about the performing arts?

That whole thing seems counterintuitive to me, honestly. As a matter of fact, I might even go so far as to say the lack of special music is a rather huge detriment to the update as a whole. It took away quite a bit of my initial hype to hear old music show up again for the three battles in the Opera House.

The idea is especially poignant because a really dope song was already used in the announcement trailer that doesn’t get any play here in Heroes proper. It’s honestly perfect, and I was listening to this video over-and-over for parts of the day leading in just so I could keep hearing the remix.

Don’t want to dwell too much on that however, as music issues aside there isn’t a lot of substance to go over in the story itself either. Each of the three maps starts with a small introduction to the characters that are going to be the focus in that fight, as you’d probably expect.

The first map has Inigo and Azura running into one another, with Inigo having to break away from his desire to hit on such a beautiful lady so they can stop you.

Why are they stopping you? Well… They think you’re intruding on the sanctity of the stage they’re performing on? I guess?

The motivations are a little weirdly specific this time around, I’ll be honest. Though props to the reference of Azura knowing Laslow, who is Inigo taking on a different name at some point the future.

The second map features Olivia and Shigure in a different part of the Opera House, more or less encountering your team under the same mysterious pretense that Azura and Inigo did.

Then finally, the third map features the two groups coming together to fight, dividing into Mother/Son combos of dancers and singers.

Interestingly enough, this part of the paralogue was the most interesting to me because it takes a small detour to delve into lore and character building for this dark-cloaked Azura.

It’s just interesting to me that they decide to talk about the implications of the story in Fates, messing with time by having Shigure appear to be from some canonical timeline that Azura has disappeared in while this special Azura is apparently from some other continuity. I suppose if it’s a subject they can mess with anywhere, Heroes is a good place to do so considering it’s predicated on the idea of drawing characters out from various timelines and dimensions or what have you, but it still seems to be a complicated thing to add just in the middle of another thing going on.

It’s also a little unbalanced in my head to see Inigo and Olivia have a happy little reunion while Shigure and Azura’s interactions are more seeped in sadness and angst… But at the same time that probably fits the characters we’re looking at pretty well. So who am I to complain?

Beyond that side note about Azura, however, there isn’t much else to talk about in regards to story. After you beat the four performers, they acknowledge they were wrong and offer to help you if you summon them later… But it just ends there. No extra banter from the Order of Heroes characters or anything. Just a one-and-done sort of deal.

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Whether it was “kind” to come in and beat everyone up until they came to their senses is an argument we’ve yet to have extensively, but it’s a nice sentiment to end on either way.

The romp through Cyrkensia may have been overall uneventful, more of a filler ark like I said before, and the lack of special music continues to baffle me… But in the end it serves it’s overall purpose well.

That purpose being offering opportunity to earn extra orbs.

I decided to use those extra orbs I earned from the story missions for one last attempt at summoning. An attempt that had…

Very unexpected results. But certainly not results I’m interested in complaining about.

Got me a special Azura, baby!

With this special Azura comes a special personal distinction in that I’ve never had a good dancing/singing unit before to support my team with double action turns. Now I do, and although I’ve been finding that Azura might be a little too much of a glass cannon for my tastes, I’m still excited to make good use of her.

… Though I also won’t stop trying to get some of the others over the next month. Grinding the Tempest Trials out to the end will net me some extra chances to summon, and in particular I’m looking out for Olivia at this point. A good colorless is something that’s far more widely applicable.

But I digress, since beggars can’t be choosers and all that.

After all, it’s time for me to go get some more orbs and get my GX on. Don’t know whether I want to write a post about the GX world coming since I’ve already basically blown through all the first-time impressions… But I suppose if you’re interested in seeing that, let me know in the comments below.

In fact, if you have any opinions on the performing arts heroes, let me know that in the comments too!

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September 25, 2017 Article Published

It’s starting to feel like I’m going to build myself a “breaks apart federal documents” niche the way this semester has been going.

The U.S. Department of Education’s Office for Civil Rights (OCR – not to be confused with the Orange County Register, since I did get that question during deadline night) announced Friday that they are withdrawing two documents that contain statements about policies and guidance for handling Title IX.

The documents, a Dear Colleague Letter from 2011 about sexual violence and a follow-up Q&A regarding the same subjects from 2014, received legal criticism and were apparently imposed “without affording notice and the opportunity for public comment” according to a Dear Colleague Letter put out by the OCR.

I go more in-depth into exactly what the original documents talked about in the article, as well as some finer details like what is still considered in place as far as policy goes, but it took long enough to get something together that was simplified down for print, so I think it’s really just worth pointing right to that for anything too intricate.

The other part of this story that was important involved the California State University system. Because part of the OCR’s message talked about how they’ll be starting a process to create new guidelines with more public input, CSU Chancellor Timothy P. White’s statement in response to the Title IX changes mentioned that the school system will be a strong participant in the process.

So, of course, we reached out to CSUF to see if they specifically would be a part of that effort, or whether it was something better left to the systemwide representatives. Our answer from the university’s Chief Communications Officer was essentially the latter, with a hefty agreement to the Chancellor’s message to boot.

Honestly that just about sums up the whole thing, and it wasn’t necessarily much of an exciting development process to get there. We waited for a bit to get the CSUF response, but otherwise everything relied on information from the OCR and the CSU statements, so it was more a matter of taking a couple hours to scour out the wording and pull it all together. It felt good to pull this kind of an information-heavy story in such a quick manner, don’t get me wrong, but I’m just not proclaiming any sort of fireworks were going off as it happened.

At least I got to show off my document scrubbing skills, like I said. Plus I didn’t have to do it while sitting in Downtown Disney like I did for that DACA article earlier this month, so I certainly can’t find any reason to complain.

If you want to see the article in its entirety, you can check it out here. You can also see my full breadth of work for the Daily Titan over on the right!

Ike’s Tempest Trials: Too par for the course?

Ike’s Tempest Trials: Too par for the course?

After a week of being checked out in terms of blogging, I have to say it feels like a nice little personal accomplishment to have something video game-y around here two days in a row. Sure it’s pretty general Pokémon news followed by yet another Tempest Trials post, but just getting myself to do it is nice.

Though, as the title of this one suggests, I’m actually not expecting to write all that much for this one. It’ll probably be more of a short “here’s what’s going down” post without a lot of fluff because there isn’t too much fluff to add. These trials aren’t unique for being miniature, there’s no new mechanics being implemented or tweaks to the formula or anything of that nature. No, this time, it just seems like Intelligent Systems have hit a consistent stride in putting these out.

So much so that I frankly almost dread the perceived time sink undergoing these trials may become moreso than I’m interested in seeing how they play out. It’s an odd bit of existentialism for a game that I enjoy, but it’s something I’m probably going to have to work out on my own so I won’t bore the world with those details here.

Instead, let’s get right in and see what’s new this time around.



Editor’s Note: I’m coming back here to say I thought this would be short before it wound up being 2,000 words or so. For anyone I may have even momentarily misled, I hope you accept my sincere apologies.



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Coming about a week or two after the Blazing Blade-themed Tempest Trials Mini is a brand new set of trials based in the world of Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn. Besides this new world of emphasis, however, Moment of Fate doesn’t provide too much that’s novel in its own right, as I mentioned before.

That much is evident right when you enter the Tempest icon and get an introductory scene where Masked Lucina joins the Greil Mercenaries to help them save their world much like she has with a number of other groups thus far.

As usual, I do appreciate the continued world building we get following a single character in her drive to stop the Tempest, as I’m sure that wide-spread narriative is eventually going to culminate in an ambitious “save the universe” push through either a final Trial or more in-game story missions.

In this case, however, the tying narriative feels… Underwhelming. The six panels I presented above are essentially all the story you get before getting dropped straight into things. It’s simple and it works, but at this point perhaps the formulaic nature is starting to get a little stale.

Though I will concede that it’s interesting how Lucina continues to come in with preemptive knowledge on just who the chief antagonist of the Trials will be:

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The detail might be small and easy to brush aside, but I would honestly be interested in seeing some sort of a backstory at some point showcasing whether Lucina always has advanced knowledge because she knows more than she lets on about the villains behind the Tempest in some intense conspiracy or because she does some extensive recon before meeting up with your allies in the fight.

Or, I guess arguably the most logical answer given her canonical character is that she knows everything because she’s from the future. But even that could make an interesting twist on the whole affair, letting us see her learning about the aftermath in an area ruined by a Tempest before she goes back to save that area in the past.

Just some food for thought.

Once you’re past the underwhelming nitty-gritty of the story behind these Trials, everything continues to be business as usual.

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In a small-scale interesting twist, the Bonus allies have been reversed this time around. Rather than having the heroes you can summon on the Tempest Trials-themed banner serve as the +40% bonus heroes, they sit down in the +20% instead. Aside from Ike, who of course gets to be at the top of the pack. Joining Ike instead this time around are the three summoning banner focus heroes from Crimea that got released on September 15.

That twist luckily comes in my favor, as I’ve had a good string of pulls in Heroes since these three were put in the game:

My Elincia-led Pegasus squad finally gets its time to shine.

That said, the battle system itself is the same. Get through X number of battles based on the difficulty you choose, where each team you use is worn down in every battle and you only have access to a certain number of teams also based on your difficulty.

Enemy units still keep their damage and unit loses when your team loses, and though that’s quite an old change at this point, I’ll never stop praising the developers for implementing that.

At the end of a run you come face-to-face with the Black Knight, just as Lucina warned at the beginning of everything:

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I don’t have any personal experience with the special map you fight him in because I haven’t played the games these characters come from, but I do enjoy the grand throne room look. It’s dope.

Unlike the Black Knight, who is actually a huge pain in the ass.

In my post about the Crimean heroes, I talked about the Black Knight appearing in the newest story missions. At the time I mentioned his skills seemed pretty broken, the kind of thing that would make him a wonderful unit to use on an heavy Armor-based team. I still stand by that, but the flip side is true in that he becomes that much harder to fight when he’s a good unit.

Take a look at this:

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Reinhardt is arguably one of the best units in Fire Emblem Heroes. Particularly on a team of cavaliers, he’s well renowned in the game’s meta for being a unit that one-shots practically any unit through a combination of his high power, mobility and special multi-attack tome. I think he’s the only unit besides Hector who had consistently been considered S+ tier among fan rankings with or without skill investment.

Yet even with a team specially built to support him, my Reinhardt wasn’t able to kill the Black Knight even after activating a high damage-boosting special move. That’s pretty crazy.

Of course I was personally able to beat him after whittling the guy down, but I did have to use another team to do the job. It’s a pain to have to deal with the extra steps, somewhat adding to the monotony of taking on these battles over-and-over, but thanks to a collection of good teams I have at least racking up points overall isn’t a problem for me like it once was.

In the end it all becomes worth it, as what would racking up points be without rewards to collect for the hard work?

This time around the character reward is none other then our buddy the Black Knight himself:

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That’s right, beat the guy down enough and he’ll eventually submit to your command. There’s something poetic to that I suppose, and it adds some levity to the idea of having to take on his challenge repeatedly.

The other token Sacred Seal rewards are a bit more hit-and-miss this time around, however. The first two are a +1 Resistance boost and Fortify Defense to benefit adjacent allies at the start of each turn. Nothing particularly special.

The third Sacred Seal is Panic Ploy at 40,000 points, which is actually well worth the effort. Panic Ploy makes it so every unit in all spaces across cardinal directions that have 5 less health than the equipped unit start a turn with stat buffs becoming stat reductions instead. It’s a rare ability on units you can summon, so having the ability to choose someone to put it on via a Seal is actually really nice.

Oh, and let’s not forget the small mountain of Orbs, feathers and crystals you can pile up while making your way through the reward tiers. Those are always nice.


Beyond that, there’s honestly nothing new to say regarding these Tempest Trials. There could be something interesting in the post-game cutscene with Masked Lucina moving on to her next challenge, but I don’t have the precognitive abilities to tell what that’s going to be two weeks from now, so this is just about the end of the road. Now we’re off on a journey to slog through the battles to make those reward tiers over the next two weeks.

If you hadn’t noticed, this post has honestly been a little more clinical and negative than usual, with lots of talk about slogging through repetitive battles. I’ve certainly noticed it. That could just be because I’m a little tired and in a weird mental place lately, but realistically it occurs to me now that perhaps the close proximity to our last Tempest Trials Mini has led to a preemptive downfall of this one in my mind.

Don’t get me wrong, I will literally never complain about the rewards we get for participating in these events, but my personal play style tends to encourage going after as many of those rewards as possible to hoard those suckers for a rainy day. Since the second Tempest Trials, I’ve always hit the top tier of rewards so suckle every last Orb from Intelligent System’s only occasionally benevolent teat.

Because of that, I think I’ve developed a habit of burning myself out on Heroes whenever a Trials period comes along. The two weeks that have Trials every month or so are the only times I use Stamina Potions, as I have so many of those that I can consistently slam them out, mindlessly battle in one hand until my energy is gone and repeat to rack up as many points as possible in as condensed a period as possible.

Perhaps that means the fault is in my own hands for feeling exhausted about these Trials before they begin. I know what I’m getting myself into and I know I just went through it, so I’m just not in the right frame of mind to do it again.

But that argument in itself implies a deeper root issue. Did the Miniature Trials throw off my Heroes Circadian Rhythm, as it were? Did having a small version of this same event in the middle of the usual refractory period we get extend some underlying exhaustion I’ve yet to come to terms with?

Perhaps. That certainly seems like a logical argument.

At the same time, however, I’m not sure I can argue whether this is an inherently good or a bad thing. Obviously the developers wouldn’t intend to burn out their players, so I’m sure it’s not some conspiracy against me personally. It’s just something I have to come to confront in my own overly-complex logical approaches to what should honestly be a mindless experience.

That said, I will argue that perhaps it’s time for something new to come around in Heroes to freshen things up a little more. Because if we start to continue a frequent schedule of Trials and Miniature Trials, I’m not sure I’ll be able to keep latched on for very long.


Existential reflections on this game out of the way, I will actually leave well enough alone and end things here. It’s about time I get some sleep before I continue to ramble way past what’s necessary, and I’m sure everyone’s tired of hearing me talk for a long time about small things the last couple days.

So, as usual I’ll leave with a question for the audience. For those of you who play Fire Emblem Heroes too: Am I just mindlessly rambling about things that are in my own head? Or does this particular Trials run seem more exhaustive and underwhelming than usual? Is there anything else you’d like to see come around to shake things up?

Let me know in the comments down below!

New Ultra Sun and Ultra Moon Information: Surfing Alola

On September 13 there was a Nintendo Direct. A rather long one, standing strong at 45 minutes worth of information regarding games of all shapes and sizes. Because of life being life I didn’t have the chance to talk about my thoughts regarding the Direct, but there was plenty of great stuff there. The new Kirby game looks really, really fun, as do the Mario & Luigi Superstar Saga remake, Fire Emblem Warriors and Mario Odyssey. Plus there’s plenty of updates coming for games like Splatoon 2, ARMS and Breath of the Wild on top of some interesting ports for games like DOOM, Sonic Forces and a remake of L.A. Noire.

One thing the Direct also addressed was Pokémon Ultra Sun and Moon, and there were some interesting information dropped that I sort of regret not delving into. Necrozma’s role in the games was elaborated on a bit more, there was a new Z-Move for Lycanroc shown off that varies depending on which Lycanroc you have and they even told us that new Ultra Beasts will join the line-up of available Pokémon.

Because I dropped the ball and missed talking about that update before I won’t slog down this post with too much discussion about it, but if you want to see the trailer that came with this new information you can hop over to this video.

After all, now isn’t the time to be slogged down in old-new information, we have some new-new information to discuss! I mostly wanted to include that introduction as a filler for the gap in my informative timeline, as today I’m looking to talk about the brand new informational trailer that was released for the world to enjoy.

As usual, I’ll be holding my long-winded discussion below this read more line in case anyone’s looking to not get spoiled on Ultra Sun and Ultra Moon information. That may be counter-intuitive since I just spoiled the entirety of the last trailer right above this, but… That was a few weeks ago. I guess.

Just bear with me.

Continue reading “New Ultra Sun and Ultra Moon Information: Surfing Alola”

A Radiant Fire Emblem Heroes update

A Radiant Fire Emblem Heroes update

As I’ve come to find, there’s never a better opportunity to be productive with some Fire Emblem than when you’re just sitting around biding time.

Unlike most of my Heroes update posts, this one is not being written during the witching hours between midnight and 3 a.m. Though it feels a little wrong in that sense and the post itself won’t go out at my usual early-ish morning time, I can’t really complain about feeling a little bit more well-rested as I talk about these new heroes:

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It seems a bit strange that a more substantial update like this got a banner with only three heroes, but from the perspective of trying to summon them all I suppose it’s hard to argue with a little more ease in that department.

I’m sure I’ve brought this up in the past, but the Radiant games (Fire Emblem: Radiant Dawn and Fire Emblem: Path of Radiance respectively) are part of the legendary RPG series’ history that I personally haven’t touched. While I don’t really have much of a personal connection with the three new heroes that were added as a result, I do still have some first impressions I can give.

  • ElinciaLost Princess
    • Princess and, from what I understand, later queen of Crimea. Elincia is a Pegasus knight who uses a sword called Amiti that reduces her speed in exchange for attacking twice when she initiates combat (though with less of a reduction than an average brave weapon). She has Ardent Sacrifice as a passive skill to heal her allies, Death Blow to boost her attack by 6 as a way of making up for her sword’s low base power and a new skill called Flier Formation which seems to work like a reverse of Tana’s skill, allowing her to teleport to nearby flying units.
  • OscarAgile Horseman
    • A cavalier from Crimea who joined Ike’s Greil Mercenaries and is apparently known for his speed. Out of everyone here, I would argue Oscar carries the least amount go gravitas in terms of what he gets out of the box. A Sapphire Lance makes him capable enough as a weapon-triangle abuser, he can grant +3 speed and defense with his assist ability, he has Lancebreaker to combat other lance users and he grants an extra passive +3 Speed and Defense boost to adjacent units during combat. An interesting and worthy set of buffs, but nothing that seems too mind-blowing.
  • NepheneeFierce Halberdier
    • Coming in with arguably the strangest name of the bunch is Nephenee, a commoner from Crimea who still seems to carry somewhat of a drawl from her native home despite trying her best to talk more in-line with the royalty under which she serves. As an infantry unit, Nephenee comes with a Slaying Lance to lower the special cooldown of her Moonbow special attack (quite the deadly combination, I might add), a +2 attack/speed boost  and a new skill called Wrath that accelerates special cooldown more and boosts the power of a special attack when she’s below 75% health. If her stat spread is good, she’s probably going to have incredible damage output.

Elincia has stood out to me most thus far, as a sword-wielding Pegasus knight is something I’m still looking to add to my flying unit team alongside Minerva and Cordelia. Plus it’s cute that her Pegasus has a unicorn horn, and I’m always a sucker for cute design choices.

The game seems to have had other plans for me, however. While my free summon was a four-star Palla (Also known as not the sword user Pegasus knight I wanted), I decided to use a couple of extra orbs considering the Tempest Trials Mini and other daily events have given me a 100+ orb surplus.

Then this happened:img_6172-2

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This craziness was enough to outright blow me away when it happened. It kind of said to me that somebody somewhere is looking out to prove that games can be nice to their players. Once in a while, at least.

Seriously, three five stars in general at once is insane, but having Innes from the Sacred Stones banner and Nephenee from the new Path of Radiance banner show up for me is all kinds of extra nuts just from being so recently relevant.

Sure, it’ll be a bit of a slog to raise all three of them up to their full glory, but in the end I’m sure it will be a worth-while venture. The more good five stars I have, the easier it becomes to tackle things with continuous fights under changing conditions like the Arena Assault game.


With that slight bit of self-serving feel-goodness out of the way, let’s get into the nitty gritty of what we got to surround this new summoning focus banner.

The Radiant series seems to be an ever-popular one in the Fire Emblem fandom, and Heroes has no qualms about using that popularity to push bigger elements in its ever evolving story by the looks of it.

The Dauntless Crimeans came alongside a new main story chapter, one with five missions and plenty of actually engaging plot.

Of course a new story mission also means a host of other goodies, like extra orb missions and daily log-in bonuses:

But I would honestly argue that the plot for the “Diabolical Bloodline” chapter is really what should be drawing you in… If you’re into the plot of Fire Emblem Heroes like I am, at least.

Although, spoiler alert, this part of the plot has literally nothing to do with the new heroes despite taking place in their world. Just as a forewarning for anyone who was hoping to see the three newbies in their natural habitats.

This leg of the story begins fresh off the heels of Chapters 11 and 12 leading you through the world of Fire Emblem Echoes and culminating in the reveal that one of the archvillains, Prince Bruno, is actually the Order of Heroes’ missing friend Zacharias.

Pretty much right off the bat things jump into a hefty amount of exposition and backstory on Zacharias. It’s a lot all at once, arguably even overwhelmingly so from the way it comes out of nowhere, but at the same time it’s a very… Expected Fire Emblem backstory.

Evil dragons, harsh royal blood, puppet curses… Everything you’d expect to see in the plot of a Fire Emblem game. A safe choice in that respect, though they do go more personal with it.

 

I would say adding the details about his mother is just the kind of unexpected emotional whammy needed to build up some sympathy and intrigue in the character.

Beyond that, however, this chapter doesn’t offer much in terms of plot. Like I said before the three focus heroes show up as set pieces, but not a single one of them gets a line of dialogue. Not even the usual generic affair about there being a contract they need to follow.

I would say that’s the strangest part of this whole chapter, the general lack of use of other characters despite there being at least 5 missions to introduce Zacharias’ backstory and maybe even elaborate more on why the World of Radiance seems to be a favorite spot for him.

Though I could also argue that’s asking a lot for the plot of a mobile game that only periodically updates… So I digress.

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The five missions in Chapter 13 weren’t necessarily all that engaging to me considering I haven’t spent any time in the world of the original games. Nothing stood out too specifically about the backgrounds or the music as a result, though I do enjoy the world theme for the levels.

I did also find it interesting to note that Chapter 13-5 uses Brave Ike rather than normal Ike. Can’t help but wonder whether that means Brave Ike ties in more with Path of Radiance, or if they simply wanted to shake things up considering the new summoning focus had no axe-wielders.

However, arguably Chapter 13-3 took the cake as being the most interesting of the five. It was the only level to include a “survive 7 turns” stipulation, but rather than just forcing you to take on an onslaught of generic enemies, the level actually introduced a brand new character into the mix:

Not only does the Black Knight look dope as hell, but his appearance adds an interesting element to the fight. He’s invincible thanks to the special Emblia’s Ward ability and rather high leveled even on the most basic difficulty setting, so the character acts like a check for being able to blow through the mission like it’s nothing.

Plus, it more or less tells us everything we need to know about Black Knight before he appears in some sort of Grand Hero Battle later on. A sword with distant counter, a more powerful version of the Luna special attack, a defense boost when he’s attacked and Wings of Mercy to jump to an ally when they’re damaged… I can already tell this guy is going to be pretty powerful, especially on my armor team with Amelia.

Even with that diversion out of the way, however, things quickly jump back into Zacharias and his own emotional dark god blood angst.

 


Defeat him here and you get to go into some conclusive details with him somewhat making up with the Order of Heroes but knowing he can’t come back because blah blah story continuity and necessary villain being necessary.

And, of course, things end off with a message for the player.

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Pretty standard roll-credits stuff here, not gunna lie. Fairly well handled considering how long we’ve been invested in these characters now, but nothing Pulitzer Prize winning by any means.

Now we wait and see where things go next.


Well, looks like that about wraps things up for today’s Fire Emblem Heroes update. Just in time to make my video conference in a half hour too, conventionally enough.

What do you think about the new Crimean heroes? Do you have a favorite? I certainly like Elincia best from a design perspective, but Nephenee seems pretty powerful and I’m looking forward to trying her out.

How about the continually growing Heroes story arc? Do you enjoy what they’ve been doing with it? Or would you be equally as content if everything was more filler-based considering the nature of the mobile title?

Let me know in the comments below!

 

September 14, 2017 Article Published

I’ll be honest, today hasn’t been the greatest day. In fact, it’s been pretty lousy all things considered. But the reason why is a long, long story, and it’s a story I don’t exactly feel like telling right now. 

So instead let’s just talk about this article I got published, even if I don’t have too much to say regarding it necessarily.

As the Daily Titan follows a number of long-running story threads – namely the DACA decision, Title IX and the potential visit from Milo Yiannopoulos in the near future – everyone on news desk has been putting in a hell of a lot of work. My co-editor Brandon has been especially busy, mostly because he’s been keeping up with everything as my life is keeping me spiraled in many different directions at once.

However, yesterday I was able to use my friendly connection with the President of the College Republicans club to whip out a real quick 350ish word update on the Milo situation, which felt good to contribute after a week of feeling pretty hands-off on a lot of things.

This lead came after the group Students for Quality Education rallied at the ASI Board of Directors meeting earlier in the week. At one point in that story it was mentioned that an executive brought up October 31st as the date which Milo could be coming. Having been in talks with the College Republicans club president and president emeratus, I knew that they’ve been working on bringing Milo on Halloween, but I haven’t reported on it yet given that the official contract with the speaker hasn’t been signed. Figured that meant there was still room for change down the line, and I didn’t want to be too pre-mature.

When it was brought up by that third party, however, I was curious enough to dig a little more. After all, even though I’m essentially at the top of the waiting list for information, I hadn’t heard anything was finalized. What I wound up discovering from my contact in the University Conference Center was that the College Republicans have officially booked the Titan Student Union Pavilion space for a guest speaker on Halloween.

Thus, the story was as simple as a quick update on that with a nice little interview I did with the College Republicans club president Amanda that not only set the stage for what’s next, but also got her input on most of the events that had been happening throughout the week. All and all it’s short, but I think rather nice and effective as an update story. Something to keep the fire kindled as we wait for more, I suppose.

If you want to check out the article in its entirety, you can see it here. If you want to look at my whole catalog of work for the Daily Titan, you can look over at the link on the right!

September 11, 2017 Article Published

Pulling this story together was arguably one of the more interesting reporting experiences I’ve ever had.

Over the weekend, the University of California Office of the President announced that they had filed a lawsuit against the Department of Homeland Security over the Trump administration’s decision to rescind DACA last week.

As soon as we heard about that (though we heard about it a little late, admittedly) I jumped on the story. The CSU system and the UC system are totally different entities, but together they comprise a large majority of the higher education in California, so what one does tends to affect the other. Thus, even if the CSU didn’t make the decision to file a lawsuit, it was imperative to get an idea of just what the lawsuit was and whether or not our school system would follow suit.

Pun not necessarily intended.

Of course, as it turned out, the day that we found out about the lawsuit and I began to work on the article was also the day I had pre-arranged plans to spend time with a family friend. We were all having lunch out in Anaheim at Downtown Disney as both a way for my Dad to catch up and for me to network with some journalists.

Thus, I spent all day reading through and translating the text of the UC system’s lawsuit off of my phone while wandering Downtown Disney and trying to talk with people all at the same time. It was, frankly, a mess. The fact that I was wearing a black shirt in the blazing heat didn’t help either… But it was a mess that wound up working out really well.

I’m pretty proud of how I took the lawsuit apart bit-by-bit to really elaborate out the reasons why it was being filed. I think it turned out pretty comprehensive in that respect, despite the majority of the piece just being that discussion of the lawsuit itself.

In terms of the localizing details, that was a little trickier simply for getting information together than it was for translating legal jargon. Something was wonky with our news desk email, and that made us miss the message from CSUF’s Chief Communications Officer until yesterday afternoon before we published. We also weren’t able to hear back from the larger CSU Office of the Chancellor over the weekend, which meant we were essentially running off of our University’s perspective of what was happening.

And our University’s perspective was that it would be something handled at the systemwide level by the Chancellor’s office.

Ironically enough, in the midst of me writing this blog post we did get a response from the Office of the Chancellor. I was able to update the story accordingly, so now the text available online reflects that addition.

It wasn’t much of an addition considering the Office of the Chancellor essentially mimicked what our school’s representative said, but I suppose I wouldn’t have expected much more than that. If nothing else it served as a good argument for the magic of the Internet as a means of updating things as they go along.

If you want to see the article in its entirety, you can check it out here. You can also see my full archive of work for the Daily Titan over on the right!



Though the DACA-related article was the only one I wrote for our paper today, I did also want to point out that I actually took photos for a separate story running on our page.

As part of my Multimedia Journalism class I have a multimedia kit checked out for the whole semester. Though it has become a hell of a nuisance to carry that thing, my backpack and a tripod around campus whenever I have class, it turns out that having a professional camera available to me is a pretty useful thing.

When I went with our new assistant news editor to cover the Humanities and Social Sciences Inter-Club Council meeting (since SQE was presenting to them hoping to argue against Milo Yiannopoulos coming to campus), we realized we had forgotten to call a photographer to come. Luckily I had my multimedia kit so I could work on another assignment, as it let me take the pictures for that event.

Though I got some complaints about my camera shutter being too distracting (which at a public meeting did not mean much… But I still apologized), I think it wound up being good practice for my homework later and I was able to get credit in the paper for taking photos.

I really haven’t taken photos for anything beyond the Homeless Investigation last semester, so having the extra experience was kind of fun for someone so print-and-word oriented. I’m thinking I might try to take photos more often in fact, and if I do I might even try to reflect that here on the blog archives.

Guess we’ll just have to see.

If you want to check out the photo I took to represent the story, you can look over here. It is our first follow-up on the Milo Yiannopoulos stuff before getting the official confirmation of his coming by the College Republicans club president, so it’s probably worth reading for that too if you’re interested in following through.

The 1.7.0 Update: For Love? Or for Stats? Plus more Fire Emblem fun

The 1.7.0 Update: For Love? Or for Stats? Plus more Fire Emblem fun

As I’m sure anyone watching my blog has noticed that I’ve been rather busy the past few days. Driving around for internship/Boom-related events, starting daily production for the Daily Titan with some late nights, working on stories like DACA and our interview with President García, plus more in that I haven’t gone into half of the actual schoolwork and personal things I’ve had to deal with beyond work.

As much as it’s better to be busy than bored, I’ve been a little stretched thin. Unfortunately that means some things have to fall through the cracks, and some big Fire Emblem Heroes stuff happens to be what fell through said cracks this time around. It’s a shame too, there have been multiple things that I otherwise would have loved to talk about in a more timely manner.

But look at me complaining about missing fun stuff because work and responsibilities got in the way. Probably time to move on to what I’m talking about today before the world’s smallest violin busts out a tune.

Since I gabbed about the game’s Brave Heroes update last time around, quite a few things have happened. First and foremost:

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That’s right, I got me a special Lucy.

Humblebrag that may be, but Lucina is one of my favorite characters given her high prestige as my Super Smash Bros. 4 main fighter. So I’m excited about it and wanted to share it with the world.

The last Voting Gauntlet also wound up being much more of an intense game than I’ve seen in some time. As I predicted at the beginning of the competition, Ike won.

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The guy is so popular that it was hard to imagine he wouldn’t, and I got off with plenty of hero feathers thanks to my lucky intelligent deduction, so you’ll hear no complains from me. Camilla did put up a good fight though, and the intense competition both in the overall Gauntlet and within my friend group (as we literally split down the middle with our support) made things way more engaging.

Also we got 4 orbs every two days for each of the three rounds. That’s a nice incentive as well. Feel free to keep nice stuff like that flowing, Intelligent Systems.

Then as things moved into September, we got an event calendar for the month that preempted a bunch of cool things coming in the near future:
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A few of these events have started already, and those are the crux of what I’m here to talk about today. So let’s get going and split it up appropriately, shall we?


Version 1.7.0

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Ironically this version update is the biggest news to come out of Fire Emblem Heroes in a long time… Yet I don’t have a ton to say about it.

Fire Emblem has become known not only for its high difficulty strategy-RPG gameplay, but also for its comprehensive unit support systems across many of the games in the series. In Fire Emblem Heroes, only one of those things has been represented since the initial release.

Until now, that is.

Ally support systems are in the game, and with it comes endless possibilities for ships in serious and in meme-worthy contexts. As someone who has loved shipping in Fire Emblem games since my first venture into Sacred Stones, I’m more than excited to see that we can pair up characters to our hearts content.

Just like in the main series titles, allies who fight near one another in battle gain support rankings that range from C to S when undergoing support training. However, an interesting component to Heroes’ model comes from the fact that you can constantly switch who your hero supports. You could have an S-support with a unit only to break that off and start another one back at C, and you can do so as many times as you want.

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While I haven’t had the chance to build much support beyond basic C-level stuff, it seems as though the characters interact in a cute little cutscene to show how much they enjoy each other’s company for every rank you climb. You can view the little vignettes that come with this whenever you want.

In battle, supporting allies gain bonuses depending on their rank and distance from one another:

  • C-rank grants units +1 resistance from one space away, double that when adjacent.
  • B-rank grants units +1 resistance and defense from one space away, double that when adjacent.
  • A-rank grants units +1 resistance, defense and speed from one space away, double that when adjacent.
  • S-rank grants units +1 resistance, defense, speed and attack from one space away, double that when adjacent.

However, on the battlefield itself, it doesn’t appear as though supporting units get special indication beyond a heart over the support partner when you select one or the other. Perhaps there’s more if you get higher that I haven’t seen, but in this case there’s no way for me to know.

I do hope they add in a small heart animation when units fight side by side though. That would be amazing.

The other interesting thing to note about ally support is that you, the summoner, can get in on the anime-themed shipping action as well!

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That’s right, what would a modern Fire Emblem game be without a self-insert character to pair with any unit you desire? The concept behind how this works is exactly the same so long as you replace each instance of “two units” with “one unit,” as you technically count as the second presence in the room.

The scaling benefits are also slightly better for summoner supported allies:

  • A C-rank grants the summoner-supporting unit +2 resistance and +3 health at all times.
  • A B-rank grants the summoner-supporting unit +2 resistance, defense and +4 health at all times.
  • An A-rank grants the summoner-supporting unit +2 resistance, defense, speed and +4 health at all times.
  • An S-rank grants the summoner-supporting unit +2 resistance, defense, speed, attack and +5 health at all times.

Okay by slightly better I actually mean infinitely better. These are some amazing stat buffs to be able to bestow upon one ally.

Which, of course, brings us to the question that serves as this post’s title.

Are you the kind of player that will pair your units together because you canonically love them as a pairing in the story of their games/the story of your imagination’s choosing?

Or are you the kind of player that will pair your units strictly to build the strongest team imaginable, letting no stat points go to waste?

Personally… I haven’t decided which category I am. In all other circumstances I would wholeheartedly go for option 1, as I ship literally anything and everything in any video game I play, TV show I watch, book I read and more. But for Fire Emblem Heroes the pure stat buffs are awfully tempting… Especially on my cavalier team.

I would kill for some high-leveled units to get even stronger.

But for the summoner support especially I’m at a loss. Who do I want to be with? Do I pair myself with a powerful unit like a Brave Lyn to make her a battling monster? Do I pair with a sentimental unit like Eirika from my favorite Fire Emblem game (despite her actual husband being available)? Or do I pair myself with a unit like Nino, my first true Fire Emblem Heroes waifu? I literally have no idea.

Oh well. I’ll have time to figure it out.

Overall, I would say the Ally Support system is a welcome addition to this mobile title that, despite being somewhat barebones right now, easily serves its purpose and has opened the flood gates for people to do whatever they please in terms of customizable relationships.

In a sense it’s somewhat ingenious to have the feature in a mobile game styled like Heroes is where each player can build their own experiences with unit pairing. Sure it’s only porting an already existing idea over, but I still think it lends itself uproariously well.

And if I ever summon her I’ll be able to finally get revenge on the restrictive Echoes by shipping Genny and Tobin.

While shipping is easily the biggest addition to Version 1.7.0, it isn’t the only one.

Though there isn’t a lot, so the pictures above basically sum everything up.

A search option for skill inheritance is a great idea, one that I’m sure already has, is continuing to and will from here on out save people tons of time when building teams. The rest of the stuff boils down to some aesthetic and deep mechanical adjustments that I don’t feel like I have to dive into that deeply.

If anything, I just think it’s safe to say that I appreciate the game developers for constantly updating things to make the best user experience possible. So far nothing they’ve done has failed me yet and it seems like the community as a whole enjoys the changes too.

Keep it up Intelligent Systems, and I’ll keep up giving you some free publicity whenever you start up new developments. New interesting developments.

New interesting developments such as –


Tempest Trials Mini: To Die on the Battlefield

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A new Tempest Trial, which launched just today!

In other words, this is the section of this post that kept me from getting that much sleep last night. Thanks game, you always know how to prod at my insomniac button.

The Trials start off about how we’ve come to expect them at this point. Masked Lucina has teamed up with the four top Bonus Allies for this go around (Eliwood, Lyn, Hector and Ninian) to help lead them into the Tempest so they can protect their world.

 

However, she does warn them that the character at the end of the Trial is a special kind of foe:

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After you break through the usual barrage of battles (seven at the highest Lunatic difficulty in my case), you come across that special foe. The build-up is intense, the anticipation is great, and in the end…

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It’s Hector. Given the description Lucina gave for him I suppose it makes sense that this is the character who’d show up at the end, but I wouldn’t liked to see something more novel-

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I’m sorry, what was that? 85 health?

43 defense?

30 speed?

Pavise?

And Distant Counter?

My god… This unit is completely overpowered.

I actually legitimately think it’s glorious just how overpowered he is. Hector is already considered to be one of the most powerful units in the game and they buffed him to high hell for this event. Thank god they keep units weak after you lose a fight, otherwise this might have been next to impossible. He actually beat down quite a few of my units before I was able to finally take him down the first time, ending the first of many future runs at the same challenges that I’ll be playing for the next week.

Oh, uhh… Also the background is pretty.

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Or it would be if I got a picture without Mathilda in the way… Sorry.

Hector kind of overshadows it, but I do think it’s quite nice. Thought that would be worth mentioning.

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Mechanically speaking, not all that much is new this time around. Everything that has been added throughout the last couple of Tempest Trials runs have made their return, and I definitely appreciate their continued appearance. Weaker opponents upon losing a fight and switching to a new team still probably being my favorite. Though a close second is the two daily rounds of extra bonus points for completing runs on top of the separate daily rewards you receive for completing said runs that really encourage continued habit-building playing.

This particular event only lasting a week instead of two weeks (hence the “Mini” modifier) also means there are less reward tiers, making everything easier to collect. Bonus Allies become that much more worthwhile as a result, since they continue to boast stat boosts across the board on top of their value as point multipliers.

Now, it may sound like I just glossed over the idea that the event is shorter and has less rewards, which is something I’m sure plenty of people have found reason to complain about… But frankly I glossed over it because I think it’s rather nice.

As my very complaint-filled introduction at the beginning suggested, I don’t have a ton of time to spare as of late. Thus, having a smaller and more manageable event with easier goals to reach is a godsend if anything.

On top of that the rewards are so tightly packed that it feels like we’re getting plenty of bang for our buck in quantity.

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Though that does bring up another point. These rewards are… Fairly disappointing overall.

Don’t get me wrong, things like free orbs are a commodity I’ll never complain about, and with my huge stockpile of Stamina Potions I have no doubt that all of those sweet little spheres will be in my inventory in no time flat. But these Trials tend to be known for big special prizes throughout the point accumulation process that serve as driving forces.

This run doesn’t really have that, for me at least.

Masked Lucina is the character reward, and even my love for her doesn’t change the fact that I already own a five-star version to use. Defense 1 and Quickened Pulse are also pretty ‘meh’ rewards, as they are Sacred Seals I already have (though I do encourage anyone who doesn’t have it to go after Quickened Pulse).

Distant Defense is brand new at least, and it certainly looks like it will be right at home on a bulky unit I own sometime soon. However, that’s about it beyond the orbs. Maybe I’m just feeling picky, which I know I shouldn’t considering there’s a full Tempest Trial coming at the end of the month that I’m sure will have all the cool stuff we could ask for.

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One thing this trial does have going for it is a pretty dope summoning focus banner based on the Bonus Allies. Basically everyone on the list is a super cool and powerful hero to have, so even though I haven’t decided whether to use my own orbs yet I know the risk will certainly be worth it for some.

For now, however, I’m sticking with Masked Lucina as my main multiplier. Girl puts in work with those stat buffs.

Unless more comes up as I play through the next week of fights, that’s really all I have to say about these Trials. I like the idea that miniature versions can exist, and I hope that means more events will be encouraged in the future, but this particular run doesn’t add too much to the overarching plot line or the pile of special prizes we’ve seen in the past.

If nothing else it simply serves as a nice transition into a focus on some Blazing Blade content. Speaking of, how’s about we move into the next thing.


Bound Hero Battle: Ephraim & Eirika

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Though I don’t normally talk about these events, the fact that Sacred Stones has been the focus makes it worth at least bringing up as a farewell of sorts.

The mid-to-late portion of August was spent in the world of Sacred Stones between new heroes and a Grand Hero Battle. By the looks of it, this event may be the last hurrah for it on Heroes for a while as things move into The Blazing Blade with the mini Tempest Trial.

Though I think it’s a shame, more than one game does deserve to have the spotlight. Life moves on and all that, so I’ll just look forward to the next shot we might get at Neimi. #NeverGiveUpNeverSurrender

In terms of the Bound Hero Battle itself there isn’t all that much to say. It features one difficult battle with three challenge levels that offer scaling rewards.

 

Hard mode gives out two orbs, Lunatic gives out three orbs and Infernal gives out a whopping four orbs. Nine orbs ain’t too shabby.

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For the actual playable map itself, I can’t honestly decipher which map from the original game it’s trying to emulate. This one seems just a bit too simple to really give any substantial hints in my opinion, though it has been driving me crazy enough that I tried doing some outside research on the matter.

My best guess is probably Ephraim’s first castle siege map in Chapter 5X or the much larger equivalent you get later on in Chapter 9, though I don’t know for sure. I just know that with the cavalier team I’ve been able to assemble since summoning Brave Lyn it honestly hasn’t been a huge hassle to at least get through Lunatic difficulty. Infernal is another matter entirely, but I have a few days to figure that out at this point.

Oh, and as an added note, thank god for Serenes Forest having these maps available to see. If it didn’t my wall would probably have a very distinct Jason-shaped hole in it right about now.

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The Bound Hero Battle also comes with a summoning banner featuring Eirika, Ephraim and Seth. The only one on the list that I don’t personally own is Ephraim, and considering he’s also on another banner that’s running at the same time…

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I probably won’t be summoning off of this focus. Sorry Ephraim, I’ll snatch you up eventually.



Boy oh boy that was a lot. On the bright side, I think that should cover my personal obligation to talk about Fire Emblem Heroes for a good while.

Or for at least a week. At which point we get new heroes according to the schedule. Then we’ll get another Bound Hero Battle, a full Tempest Trials run and some Fire Emblem Warriors-themed maps after that.

… Yeah alright, maybe there’s more coming up than I expected. Guess it’ll give me a nice break from the already ever-present slog of school if I make the time to talk about them.

Which of course I will, so look forward to some of that!

How do you feel about character pairings coming to the mobile Fire Emblem hit? Or about the prospects of a potentially more frequent miniature version of the Tempest Trials? Or about the many events coming down the pipeline? Let me know in the comments below!

September 7, 2017 Article Published

I had the opportunity to sit down with Cal State Fullerton’s President Mildred García yesterday alongside my co-editor Brandon, our Managing Editor Harrison and our Editor-in-Chief Zack.

While it has been an event I’ve been invited to take part in throughout my last few semesters as a News Editor, time constraints have always inhibited my ability to go. Being able to be a part of the small panel this time around was wonderful, both because the team I got to go with was great and because we got a lot of really solid stuff just from some brief conversing on current affairs. It’s the sort of thing I definitely want to see happen more in the future.

Though we only got about a half hour of her time (as it is safe to say that being the President of a University can be a busy job), I feel like we managed to get a hell of a lot of questions in to sustain a rather beefy little interview. At least 3,500 words worth of content from my last count.

Basically about as long as one of my wordy video game postings but with a subject matter that actually means something more substantial.

In regards to topics, we mainly talked about five things with García:

  • The recent decision to rescind DACA.
  • The possibility of Milo Yiannopoulos coming to campus later this semester.
  • Current plans for the University’s next Strategic Plan, given that the last one is set to end this year.
  • Issues with parking on campus – one which I tend to experience frequently, I might add.
  • Her thoughts on the issue of Lecturer Eric Canin.

Rather than writing a story specifically about these elements, we decided to do something a little different by offering readers a Q&A formatted piece so they can see everything that was said. With only some minor editing for things like grammar and clarity, the full transcript is available in print (on shelves for this weekend at least) and online (for presumably all weekends until the internet collapses).

Oh, and for those of you looking to appreciate some extra behind-the-scenes flavor, the picture we have as a featured image on the website actually has me sitting to the left of García with my freshly shaved beard and more dress-y shirt. Harrison and Brandon are to her right and Zack is taking the picture, so naturally I was on my own at that side of the table for just about the whole interview. Made things both engaging and perhaps a smidgen more intimidating when she focused her attention to my side and didn’t have to split her gaze between a number of eyes.

I was going to have a similar photo cameo in our print edition, but the transcript is so long that we had to eliminate a lot of that visual flair just to make room for it.

What you would have seen, however, was kept alive thanks to our Instagram post in which you can still very clearly see the back of my head:

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Special thanks to my friend Lissete, one of our social media assistants this semester, for helping me get my hands on this considering I don’t have an Instagram account.

Looking good there, scamp. Looking good.

If you want to see the interview in its entirety, you can check out the article here. You can also see my full catalog of work for the Daily Titan over on the right!