As it turns out, we got a little bit of Sun and Moon news today. Makes it a busy day for me blogging, but I suppose that’s not such a bad thing. To be fair, the thing we got isn’t a huge update anyway, but it is interesting and gives some cool potential possibilities.
According to Serebii, the new footage we received was uploaded by a Japanese magazine called V Jump. Which is good, because I still can’t read Japanese and would have no idea where it came from otherwise.
Due to a consideration warning on the YouTube video, I’ll just link it here rather than embedding it right on the page, that way you can still watch it.
Essentially, the video depicts a side quest that will allow you to spend some time chucking the new Alolan Pokémon Pyukumuku into the ocean for a cash reward. In case you don’t remember the exact connection, this was Pyukumuku’s description from the Pokémon website:
“Due to their appearance and their lifestyle, Pyukumuku are considered unappealing to tourists. Part-time work chucking Pyukumuku back into the sea is available at tourist beaches. But no matter how far they’re thrown, Pyukumuku will always return to the same spot. Once a Pyukumuku finds a place it likes, it won’t budge from it. If someone moves it away, back it comes to the same spot. If it runs out of food to eat in that spot, it’ll stay there—and starve. The people of Alola found this so pitiful that they developed a tradition of chucking Pyukumuku back into the food-rich sea whenever they come across any thin-bellied Pyukumuku. Pyukumuku are covered with a slippery, viscous fluid that has a moisturizing effect. Pyukumuku can stay on land for a week without drying out. The people of Alola use this fluid for skincare products. Pyukumuku hate to have their spikes and mouths touched, and if you step on one, it will hurl out its fist-like inner organs to strike at you.”
So, not only do we now know about one way to make some extra cash somewhere in Alola, but we have this interesting and very cool little example of how the lore of these individual Pokémon getting introduced will be incorporated into Sun and Moon.
This one little minigame side quest does bring up something I’ve been considering since I saw it. In just about every other Pokémon game, the ways to make extra cash in-game involve battling. A prime example is the Mauville Food Court in Omega Ruby and Alpha Sapphire. In that side event, you battle a group of trainers in a row hoping to beat them all within a certain number of turns. If you succeed, you get an item that can be sold for a lot of cash – making it both a good way to train and a good way to make some extra dough.
With the Pyukumuku beach toss, however, it appears like there will be some world building mini games that allow you to make money without battling. As far as I can remember, this seems like a pretty new development in the Pokémon series – which is something fairly common in Sun and Moon so far. In a game where gyms are essentially going to be replaced by a series of challenges with various stipulations and non-battle elements involved in each, it only makes sense that non-battling elements will seep into other parts of the game, making for a potentially more expansive single player experience to coincide with the growing and changing multiplayer battle scene being introduced by all the abilities and strengths of our new Pokémon.
What do you think about non-battling minigames and side quests? Does the idea excite and interest you with the possibilities that they could involve? Are you looking forward to the potential world building it might involve? Or would you prefer Pokémon sticks more in the realm of battling and multiplayer elements that envelop the series’ roots?
Let me know below, and let me know what kinds of side quests you think could exist with the Pokémon we’ve met so far!